DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1303 | TMI Project Your Life Ahead | Fall | 3 | 0 | 3 | 3 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor MERVE DURUL |
Course Lecturer(s): |
Instructor MERVE DURUL |
Recommended Optional Program Components: | None |
Course Objectives: | Taking into account the student's skills, interests and values; To support the determination of appropriate plans and the awareness of correct planning for the completion of this section. It enables the individual to take gradual steps with the right strategy in his/her career plan by connecting theory and practice as a result of knowing himself and discovering his own potential. Once you successfully complete this course, you will be able to do the following. 1. Your personality inventory will be ready 2. Your SWOT analysis will be ready 3. You will have the knowledge to determine your goals that suit your personality 4. Your CV will be ready for job applications 5. You will know how to prepare for the interview |
The students who have succeeded in this course; 1. Awareness of who I am and what I want to do will be gained. 2. How to prepare a CV for a company 3. How to apply for a company 4. What preparations are made before an interview with a company? 5. You will learn what to do during an interview with a company. |
Week | Subject | Related Preparation |
1) | Introduction to GEP1303 Course Introduction | |
2) | WHO ARE YOU? Individual's self-definition to understand and recognize studies to be carried out Who are you? and what to be Do you want? From where? | |
3) | AWARENESS STUDIES What are their personality types? You Which one are you? Human Design Study and meditation | |
4) | SWOT ANALYSIS What is SWOT Analysis? How is it prepared? What is its importance? | |
5) | 'BIRTH SISTERS' What is self-esteem? What is self-confidence? | |
6) | 'BIRTH SISTERS' What is eigenvalue? What is self-compassion? | |
7) | 1.Ara Sınav | |
8) | JOB OPPORTUNITIES RESEARCH Sectors and work What are the conditions? | |
9) | CV PREPARATION What is CV? Why is it important? How is it prepared? | |
10) | INTERVIEW What is an interview? Why is it important? before the interview What are the preparations? | |
11) | INTERVIEW What to do during the interview? Need attention? How should one dress? How should one behave? | |
12) | INDIVIDUAL CAREER DEVELOPMENT On the career ladder Every age has its value. By age ranges What is the importance of career? | |
13) | INSPIRING CAREER STORIES Inspiring career telling their stories and hosting a guest | |
14) | FINAL EXAM |
Course Notes / Textbooks: | |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Homework Assignments | 1 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Presentations / Seminar | 1 | 8 | 8 |
Homework Assignments | 1 | 8 | 8 |
Midterms | 1 | 15 | 15 |
Final | 1 | 20 | 20 |
Total Workload | 93 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |