DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0301 | Innovative Career Development | Fall | 3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Prof. Dr. HATİCE NECLA KELEŞ |
Course Lecturer(s): |
Prof. Dr. HATİCE NECLA KELEŞ |
Recommended Optional Program Components: | None |
Course Objectives: | Students; -To ensure that they determine their goals for their careers before graduation, in relation to their personality, field of interest and the department they are studying, -To make their career plans after graduation, -To increase their awareness of communication skills and relationship management, which have an important place in business life, -To provide information on CV writing and to ensure that they prepare an up-to-date CV, -To ensure that they apply for an internship or job for a targeted date, -To provide them with skills to prepare for face-to-face and online job interviews, -To provide them with information on effective presentation skills in business life and to ensure that they practice, -To enable students to communicate with BAU alumni in different sectors. |
The students who have succeeded in this course; Upon successful completion of this course, you will be able to: •Determine SMART career goals. •Recognize strengths and areas of improvement (SWOT) . •Write a CV. •Prepare for face-to-face and online job interviews. •Research sectors and companies to determine hiring criteria in national and global companies. •Develop skills to establish and maintain communication with employees in different sectors and companies in business life. •Recognize the importance of networking (social capital) in business life. •Communicating with BAU graduates working in different sectors. |
Students are expected to follow the course from the virtual classroom during the course weeks. In certain weeks of the course, Bahçeşehir University graduates who continue their careers in different sectors are invited through the Bahçeşehir University Alumni Center. Graduates who voluntarily agree to participate in the last 40 minutes of the course are expected to meet with the students, share their career stories, provide information about the sector, and answer students' questions about business life. Teaching Methods and Techniques Used in the Course: Lecture Individual Study Guest/Expert Invitation Discussion Collaborative Learning |
Week | Subject | Related Preparation |
1) | Meeting with students, informing them about course content, and determining their expectations. | Course notes |
2) | Work, job, working life, career concept, career periods. Relationship between life periods and career periods. Concept of profession, career choice and career relationship. | Course notes |
3) | Career Planning Process | Course notes |
4) | Organizational Career Planning | Course notes |
5) | Individual Career Planning SMART Goal Setting /Interview with BAU Alumni Guest Speaker | Course notes |
6) | Social capital in career planning /Interview with BAU Alumni Guest Speaker | Course notes |
7) | Individual Homework | |
8) | Midterm Week | Course notes |
9) | Preparation for face-to-face and online interview process /Interview with BAU Alumni Guest Speaker | Course notes |
10) | Communication with different generations in business life /Interview with BAU Alumni Guest Speaker | Course notes |
11) | Giving presentation feedback /Interview with BAU Alumni Guest Speaker | Presentation assignment |
12) | Giving presentation feedback /Interview with BAU Alumni Guest Speaker | Presentation assignment |
13) | Giving presentation feedback /Interview with BAU Alumni Guest Speaker | Presentation assignment |
14) | General evaluation, Q&A | Course notes |
Course Notes / Textbooks: | Ders notları öğretim elemanı tarafından hazırlanmış olup its learning aracılığı ile paylaşılacaktır. |
References: | • Khazi, Gugu. Randburg : KR Publishing. 2019. eBook., Veritabanı: eBook Collection (EBSCOhost) • Erdoğmuş, Nihat.Ankara : Nobel, 2003. 271 pages ; Veritabanı: Bahçeşehir Üniversitesi Kütüphanesi Katalogu • Navaro, D. (2014). Kariyer ve Varoluş.Ankara: Elma Yayınevi. • Bolles, R.N. (2017).What color is your parachute? United States: Ten Speed Press. |
Semester Requirements | Number of Activities | Level of Contribution |
Presentation | 1 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 12 | 3 | 36 |
Presentations / Seminar | 1 | 15 | 15 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 97 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |