EEE5750 Quantum ElectronicsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EEE5750 Quantum Electronics Spring 3 0 3 12
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. ŞEREF KALEM
Recommended Optional Program Components: None
Course Objectives: The goal of this course is to introduce students to the fundamentals of photonics, and provide them with the necessary foundation and tools to understand optical systems.

Learning Outcomes

The students who have succeeded in this course;
I. Understand optical elements and image formation
II. Model transmission of light in free space, through optical components, and through waveguides
III. Understand interaction of light with matter and light with light
IV. Distinguish the different theories of light and use the appropriate theory to formulate and solve optical problems
V. Have the necessary background and tools for advanced optics courses

Course Content

1st week: Ray optics
2nd week: Graded index optics, matrix optics
3rd week: Wave optics, monochromatic waves
4th week: Interference, polychromatic light
5th week: Beam optics
6th week: Fourier optics
7th week: Fourier optics, diffraction
8th week: Fourier optics, image formation
9th week: Electromagnetic optics
10th week: Electromagnetic optics
11th week: Absorption, dispersion, pulse propagation
12th week: Polarization optics
13th week: Guided wave optics
14th week: Guided wave optics

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Ray optics: Postulates of ray optics, simple optical components (mirrors, lenses, light guides)
2) Graded index optics, Matrix optics
3) Postulates of wave optics, monochromatic waves, reflection, refraction
4) Interference, polychromatic light
5) Gaussian beam, Transmission through optical components
6) Light propagation, transfer function of free space
7) Optical Fourier transform, diffraction (Fraunhofer, Fresnel)
8) Fourier optics: Image Formation, Holography
9) Electromagnetic theory of light, dielectric media
10) Monochromatic electromagnetic waves
11) Absorption and dispersion, pulse propagation
12) Polarization of light, reflection and refraction, polarization devices
13) Planar-mirror waveguides, planar dielectric waveguides
14) Two dimensional waveguides, optical coupling in waveguides

Sources

Course Notes / Textbooks: Fundamentals of Photonics, B.E.A Saleh and M.C. Teich
References: Optics, Eugene Hecht

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 5
Homework Assignments 1 % 20
Preliminary Jury 1 % 35
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 6 84
Midterms 3 12 36
Final 3 11 33
Total Workload 195

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.