DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
IST2018 | Communication Skills | Spring | 2 | 0 | 2 | 3 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor ELİF FINDIK |
Course Lecturer(s): |
Instructor ELİF FINDIK Instructor BERNA GÖKŞİN YILDIRIM Assist. Prof. MEHMET SITKI SAYGILI |
Recommended Optional Program Components: | There is none for this course. |
Course Objectives: | To enable the students to comprehend communication and its importance, the ways to establish communication, complications and problems, types and models of communication, the meaning and functions of organizational communication and the features of effective communication. |
The students who have succeeded in this course; 1 To have the knowledge about the fundamental concepts related with communication 2 To have the knowledge about the functions, aim and implementation of communication 3 To comprehend and to be able to apply the types of communication 4 To be able to understand and apply the importance of listening in communication 5 To be able to comprehend the communication complications and the ability to solve such complications 6 To be able to develop verbal, non-verbal (body language), written, visual and electronic communication skills 7 To have the knowledge about the fundamental concepts related with organizational communication 8 To have knowledge about the types and operation of organizational communication. |
Communication Skills Course IncludesThe concept of communication and its importance Communication process Verbal Communication Non-verbal Communication (Body Language) Constructive and destructive complications of communication Overcoming communication complications and effective communication Course review and Midterm Organizational Communication Operational Models of Organizational Communication Formal and Informal Communication Information technologies and Communication Mass Communication Communication in Professional Life |
Week | Subject | Related Preparation |
1) | The concept of communication and its importance | |
2) | Communication process | |
3) | Verbal Communication | |
4) | Written Communication | |
5) | Non-verbal Communication (Body Language) | |
6) | Constructive and destructive complications of communication | |
8) | Course review and Midterm | |
9) | Organizational Communication | |
10) | Operational Models of Organizational Communication | |
11) | Formal and Informal Communication | |
12) | Overcoming communication complications and effective communication | |
13) | Effective Listening , Persuasıve Communication | |
14) | Communication in Professional Life |
Course Notes / Textbooks: | 1. Genel ve Teknik İletişim, Dr. İrfan MISIRLI, Detay Yayınları 2.Örgütlerde İletişim, Prof.Dr. Zeyyat SABUNCUOĞLU, Arıkan Yayınları,2008 3. Genel ve Teknik İletişim, Hasan KIRMIZI, Güzem Can Yayınları 4. Meslek Yüksekokulları İçin Genel İletişim, Editör: Uğur DEMİRAY ,Pegem A Yayınları |
References: | 1.Genel İletişim Meslek Yüksekokulları İçin. Prof.Dr.İrfan Çağlar, Yrd.Doç.Dr. Sabiha Kılıç , Nobel Yayıncılık , 2012 |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 10 | % 10 |
Homework Assignments | 1 | % 0 |
Presentation | 1 | % 0 |
Midterms | 1 | % 40 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 28 |
Study Hours Out of Class | 11 | 44 |
Midterms | 1 | 1 |
Final | 1 | 2 |
Total Workload | 75 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |