Week |
Subject |
Related Preparation |
1) |
Dance in the world and Turkey |
Lecture notes |
2) |
Religious, Imitation, Social, Artistic dances |
Lecture Notes |
3) |
Recognition of the human body in dance, basic body movements, Dance Techniques |
Lecture Notes |
4) |
Introduction to basic dance training and basic dance figures |
Lecture Notes |
5) |
Sense of rhythm in dance education and the importance of studying dance Rhythm |
Lecture Notes |
6) |
Rhythm and harmony of the group-choreography technique |
Lecture Notes |
7) |
Rhythm and harmony of the group-choreography technique |
Lecture Notes |
8) |
Midterm |
|
9) |
External factors affecting the dance field, light, heat, music, audience, tone, costume |
Lecture Notes |
10) |
Advanced dance moves and forth dance steps and rhythm work |
Lecture Notes |
11) |
Waltz, tango, step techniques |
Lecture Notes |
12) |
Application of the technique in dance education |
Lecture Notes |
13) |
The importance and use of music in dance education |
Lecture Notes |
14) |
Choreography, music, rhythm studies (theoretical and practice) |
Lecture Notes |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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