DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ELT5020 | Teaching Language Skills | Spring | 3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. ALİ ÖZTÜFEKÇİ |
Recommended Optional Program Components: | none |
Course Objectives: | This course is designed for graduate students to explore current research and trends in teaching language skills and provide teachers with a comprehensive understanding of the principles and practices of teaching language skills, including listening, speaking, reading, and writing. The course will explore various theoretical perspectives on language learning and teaching, as well as practical strategies and techniques for promoting language development in diverse classroom settings. Through examining the latest research in the field, participants will learn how to apply research findings to the development of effective language teaching strategies and materials. |
The students who have succeeded in this course; By the end of the course course participants will be able to: * Demonstrate an understanding of the principles and theories of language learning and teaching, and their practical application in the classroom. * Identify and select appropriate teaching techniques, activities, and materials for teaching listening, speaking, reading, and writing skills. * Evaluate and adapt instructional materials and activities based on learners' needs, interests, and feedback. * Use a range of assessment tools and techniques to evaluate learners' language skills and progress and provide effective feedback to learners. * Reflect on their own teaching practices and identify areas for improvement and professional development. * Engage in critical analysis and evaluation of research studies and publications related to teaching language skills. * Apply the knowledge and skills gained in the course to design and implement action research with a specific group of learners. |
This course focuses on the theories, principles, and methodologies of teaching language skills, including listening, speaking, reading, and writing. Students will explore various language teaching approaches, instructional strategies, and assessment techniques. The course also covers curriculum design, material development, and the integration of technology in language instruction. Through critical analysis of current research, students will develop the ability to adapt and implement effective teaching strategies in diverse classroom settings. Practical applications and hands-on activities will enhance participants' understanding of language learning processes and teaching effectiveness. Teaching Methods and Techniques Used in the Course -Project -Technology-Enhanced Learning -Collaborative Learning -Lecture -Reading -Discussion -Individual Study |
Week | Subject | Related Preparation |
1) | Orientation to the course, syllabus. Sign up for tasks. | |
2) | • Learners • Teachers | |
3) | • Managing the classroom • Planning lessons | |
4) | • Describing learning and teaching | |
5) | • Describing language | |
6) | • Teaching the language system | |
7) | • MIDTERM | |
8) | • Teaching Reading | |
9) | • Teaching Writing | |
10) | Presentations | |
11) | • Teaching Speaking | |
12) | • Teaching Listening | |
13) | Presentations | |
14) | • REVISION | |
15) | • FINAL EXAM |
Course Notes / Textbooks: | Harmer, J. (2007). How to teach English. Pearson Longman Brown, H. D. (1994). Teaching by principles: An interactive approach to language pedagogy. USA: Prentice Hall. Doff, A. (1990). Teach English: A training course for teachers. NY: CUP Nunan, D. (1998). Language teaching methodology: A textbook for teachers. Hertfordshire: Prentice Hall Europe. |
References: | Richards, J. C. & Renandya, W. A. (2002). Methodology in language teaching: An anthology of current practice. NY:CUP. Singhal, M. (2006). Teacing reading to adult second language learners. USA: The reading matrix, Inc. Ur, P. A course in language teaching: Practice and theory. NY: CUP. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 3 | % 10 |
Homework Assignments | 3 | % 20 |
Presentation | 1 | % 20 |
Project | 1 | % 20 |
Final | 1 | % 30 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Application | 2 | 8 | 16 |
Field Work | 4 | 10 | 40 |
Study Hours Out of Class | 3 | 12 | 36 |
Presentations / Seminar | 2 | 10 | 20 |
Homework Assignments | 4 | 12 | 48 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 206 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |