ELT5020 Teaching Language SkillsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ELT5020 Teaching Language Skills Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi YEŞİM KEŞLİ DOLLAR
Recommended Optional Program Components: none
Course Objectives: This course aims to provide the students with the practical skills they need to teach English and a theoretical background to TESOL.

Learning Outcomes

The students who have succeeded in this course;
At the end of this course students will learn both the theories and practices behind the following:
• How to teach speaking skills: teaching the sounds, stress and intonation of English.
• How to teach listening skills: practical approaches you can use in the classroom.
• How to teach reading skills: practical ideas in teaching intensive and extensive reading.
• How to teach writing skills: from individual sentences to descriptive passages.

Course Content

This course covers the theories and applications of language teaching skills.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation to the course, syllabus. Sign up for tasks.
2) • Learners • Teachers
3) • Managing the classroom • Planning lessons
4) • Describing learning and teaching
5) • Describing language
6) • Teaching the language system
7) • MIDTERM
8) • Teaching Reading
9) • Teaching Writing
10) Presentations
11) • Teaching Speaking
12) • Teaching Listening
13) Presentations
14) • REVISION
15) • FINAL EXAM

Sources

Course Notes / Textbooks: Harmer, J. (2007). How to teach English. Pearson Longman

Brown, H. D. (1994). Teaching by principles: An interactive approach to language pedagogy. USA: Prentice Hall.
Doff, A. (1990). Teach English: A training course for teachers. NY: CUP
Nunan, D. (1998). Language teaching methodology: A textbook for teachers. Hertfordshire: Prentice Hall Europe.

References: Richards, J. C. & Renandya, W. A. (2002). Methodology in language teaching: An anthology of current practice. NY:CUP.
Singhal, M. (2006). Teacing reading to adult second language learners. USA: The reading matrix, Inc.
Ur, P. A course in language teaching: Practice and theory. NY: CUP.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 3 % 10
Homework Assignments 3 % 20
Presentation 1 % 20
Project 1 % 20
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 2 8 16
Field Work 4 10 40
Study Hours Out of Class 3 12 36
Presentations / Seminar 2 10 20
Homework Assignments 4 12 48
Midterms 1 2 2
Final 1 2 2
Total Workload 206

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.