NMD3207 International JournalismBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
NMD3207 International Journalism Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TİRŞE ERBAYSAL FİLİBELİ
Course Lecturer(s): Dr. Öğr. Üyesi TİRŞE ERBAYSAL FİLİBELİ
Recommended Optional Program Components: None.
Course Objectives: The course aims to develop in-depth knowledge and understanding of journalism in a global context. The course also aims to boost creativity and readiness to respond to an ever-changing news environment.

Learning Outcomes

The students who have succeeded in this course;
- will have a better understanding of the era of global journalism,
- will be equipped with the required knowledge and a toolkit to succeed in this hyper-digitalized era,
- will be able to craft international news production and channel foreign audiences efficiently through impactful storytelling without giving up on journalistic ethics and standards.

Course Content

Sessions focus both on theories and practices of today’s international journalism, citing relevant research and best practices in the profession. Peculiarities of cross-cultural audiences, multimedia formats, digital tools, content types platforms and ethics are covered in detail. Reporting conflicts, identities and other complex issues have their own dedicated sessions.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Course overview and planning -
2) Value and Function of International Reporting -
3) Models of International Reporting I -
4) Models of international reporting II -
5) How to Write: News -
6) Discussion and critique of news -
7) Special Issues: Freedom of information, transparency -
8) Midterm -
9) Silencing the press in Third World Countries -
10) Regional Focus: Europe Press -
11) Regional focus: North America press -
12) Special topic: Assessing the information pollution issue within international context
13) Special topic: Barriers to Media Development -
14) Critique and evaluation of the term -

Sources

Course Notes / Textbooks: Williams, Kevin (2011). International Journalism
ISBN-10: 1412945283
References: McPhail, Thomas L. (2006) Global Communications: Theories, Stakeholders, and Trends. Malden, Mass; Oxford: Blackwell.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 50
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.