NMD3206 Documentary News Production for New Media Bahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
NMD3206 Documentary News Production for New Media Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TİRŞE ERBAYSAL FİLİBELİ
Course Lecturer(s): Dr. Öğr. Üyesi TİRŞE ERBAYSAL FİLİBELİ
Course Objectives: This course aims to develop an understanding on the basics of documentary journalism and to improve the visual memory of students.

Learning Outcomes

The students who have succeeded in this course;
Students who succeed in this course will be able to have;
- developed an understanding on the essential elements of documentary filmmaking
- increased their knowledge and bradened their horizons about the specific roles storytelling plays on journalism and documentary-making
- grasped the fundamentals of technical opportunities made availabe to documentarists by new media technologies
- gained hands-on experience on novel ways of making narrative and / or experimental documentaries
- worked in groups to create an interactive documentary

Course Content

This course is about exploring and creating productions situated at the intersection of news, documentary and new media. The course will start by a discussion of elements of documentary style, followed by an analysis of novel ways of documentary film-making which make use of opportunities provided by new media. After a discussion of emerging technologies and techniques available to media-makers (such as location-based technologies, transmedia storytelling, crowdsourcing, and interactivity) and their implications for film and television documentary, students will be expected to work in teams to create a series of narrative and experimental documentaries.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction and Overview of the Course
2) The role of documentaries on the construction of nation-state
3) Documentary on the population exchange
4) National holidays and documentary journalism
5) Political parties, elections and documentary
6) Social movements and documentary
7) Documentary journalism in times of political crisis
8) The evaluation and analysis of midterm exam
9) Documentary journalism on anti-democratic movements
10) Labor movement and documentary journalism
11) Documentaries on historical political moments
12) Telling the history through documentaries and memory
13) Documentary production for peace
14) Review of the term

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Homework Assignments 1 % 20
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Application 14 2 28
Study Hours Out of Class 14 3 42
Homework Assignments 10 2 20
Midterms 1 3 3
Final 1 3 3
Total Workload 124

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.