DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
NMD3206 | Documentary News Production for New Media | Spring | 2 | 2 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. TİRŞE ERBAYSAL FİLİBELİ |
Course Lecturer(s): |
Assist. Prof. TİRŞE ERBAYSAL FİLİBELİ |
Course Objectives: | This course aims to develop an understanding on the basics of documentary journalism and to improve the visual memory of students. |
The students who have succeeded in this course; Students who succeed in this course will be able to have; - developed an understanding on the essential elements of documentary filmmaking - increased their knowledge and bradened their horizons about the specific roles storytelling plays on journalism and documentary-making - grasped the fundamentals of technical opportunities made availabe to documentarists by new media technologies - gained hands-on experience on novel ways of making narrative and / or experimental documentaries - worked in groups to create an interactive documentary |
This course is about exploring and creating productions situated at the intersection of news, documentary and new media. The course will start by a discussion of elements of documentary style, followed by an analysis of novel ways of documentary film-making which make use of opportunities provided by new media. After a discussion of emerging technologies and techniques available to media-makers (such as location-based technologies, transmedia storytelling, crowdsourcing, and interactivity) and their implications for film and television documentary, students will be expected to work in teams to create a series of narrative and experimental documentaries. |
Week | Subject | Related Preparation |
1) | Introduction and Overview of the Course | |
2) | The role of documentaries on the construction of nation-state | |
3) | Documentary on the population exchange | |
4) | National holidays and documentary journalism | |
5) | Political parties, elections and documentary | |
6) | Social movements and documentary | |
7) | Documentary journalism in times of political crisis | |
8) | The evaluation and analysis of midterm exam | |
9) | Documentary journalism on anti-democratic movements | |
10) | Labor movement and documentary journalism | |
11) | Documentaries on historical political moments | |
12) | Telling the history through documentaries and memory | |
13) | Documentary production for peace | |
14) | Review of the term |
Course Notes / Textbooks: | |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 10 |
Homework Assignments | 1 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Application | 14 | 2 | 28 |
Study Hours Out of Class | 14 | 3 | 42 |
Homework Assignments | 10 | 2 | 20 |
Midterms | 1 | 3 | 3 |
Final | 1 | 3 | 3 |
Total Workload | 124 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |