Week |
Subject |
Related Preparation |
1) |
Introduction to the Course: Audio presentation; radio news, Television presentation: the power of TV news, What? Where? When? Why? Who? How?, Introduction to wire copy, Writing a lead
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2) |
News gathering: where does it come from?, Ethics in modern journalism and issues of privacy, Newsroom responsibilities and newsroom positions, Writing a lead and producing a full TV story, Producing a TV rundown, Principles of using, writing to and choosing sound
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3) |
Using your voice, News release challenges, Breaking news, News conferences
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4) |
Sourcing and getting the most out of an interview, Working with multiple sources
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5) |
Writing for TV news, Shooting, framing and editing, How to pitch a story
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6) |
The business side: ratings, sales, how everyone makes money, sponsored content, Teamwork: how to work with a team, producers, associate producers, anchors, reporters, assignment desk, photographers and management, Work on framing, Principles of a TV interview
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7) |
Review: radio and tv writing |
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8) |
Creating and writing to graphic, More writing to video, Creating a story with graphics and video
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9) |
Focus on shooting and editing, Introduction to digital writing
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10) |
Taking and framing photos for digital stories, Caption writing, Working to set-up quotations
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11) |
Different kinds of digital stories, Special digital productions: Dinner around the world and Chinatown, September 11th in sound (media), Practice “quick write-ups” on breaking news, Write a detailed pitch for a story you’ll do in different formats
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12) |
Writing workshop for radio, TV and digital |
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13) |
Writing sports and writing business news |
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14) |
Review of the term |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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