NMD3205 Television JournalismBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
NMD3205 Television Journalism Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TİRŞE ERBAYSAL FİLİBELİ
Course Lecturer(s): Dr. Öğr. Üyesi TİRŞE ERBAYSAL FİLİBELİ
Course Objectives: This course deals with the distinction between the two broad streams of journalism, namely print and broadcast journalism. Apart from these two streams, web journalism, also known as online or Internet journalism, is a recent addition to the means and methods of journalism. The course also examines the significance of television journalism, which is a specific area within broadcast journalism.

Learning Outcomes

The students who have succeeded in this course;
The students who succeeded in this course are able;

-To understand Television for journalism
-To learn about Writing for visuals
-To learn everything from Piece to Camera
-To know about Presentation, Reporting, Interview, Reportage, Live Shows and Anchoring a Show
-To learn about packaging stories for a channel

Course Content

This course discusses the different perspectives on television journalism and the various news format of a story. It gives tips on research and communication skills for television journalists. Also, this course trains students to look for story ideas.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the Course: Audio presentation; radio news, Television presentation: the power of TV news, What? Where? When? Why? Who? How?, Introduction to wire copy, Writing a lead
2) News gathering: where does it come from?, Ethics in modern journalism and issues of privacy, Newsroom responsibilities and newsroom positions, Writing a lead and producing a full TV story, Producing a TV rundown, Principles of using, writing to and choosing sound
3) Using your voice, News release challenges, Breaking news, News conferences
4) Sourcing and getting the most out of an interview, Working with multiple sources
5) Writing for TV news, Shooting, framing and editing, How to pitch a story
6) The business side: ratings, sales, how everyone makes money, sponsored content, Teamwork: how to work with a team, producers, associate producers, anchors, reporters, assignment desk, photographers and management, Work on framing, Principles of a TV interview
7) Review: radio and tv writing
8) Creating and writing to graphic, More writing to video, Creating a story with graphics and video
9) Focus on shooting and editing, Introduction to digital writing
10) Taking and framing photos for digital stories, Caption writing, Working to set-up quotations
11) Different kinds of digital stories, Special digital productions: Dinner around the world and Chinatown, September 11th in sound (media), Practice “quick write-ups” on breaking news, Write a detailed pitch for a story you’ll do in different formats
12) Writing workshop for radio, TV and digital
13) Writing sports and writing business news
14) Review of the term

Sources

Course Notes / Textbooks: Cushion, Stephen (2011). Television Journalism (Journalism Key Text)
ISBN: 1446207412
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 2 % 10
Presentation 1 % 10
Project 1 % 20
Midterms 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Application 14 2 28
Study Hours Out of Class 14 3 42
Homework Assignments 10 2 20
Midterms 1 3 3
Final 1 3 3
Total Workload 124

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.