DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
EEE5022 | Applied Statistics | Spring | 3 | 0 | 3 | 9 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assoc. Prof. SAEID KARAMZADEH |
Course Lecturer(s): |
Prof. Dr. SELİM ZAİM |
Recommended Optional Program Components: | none.......... |
Course Objectives: | The course introduces fundamental topics in statistics and implements its applications to industrial, medical, financial, energy and similar type very large-size datasets to infer meaninful statistical results. The course is for gradute students with no significant background on this subject. Implementations will be performed on the open source statistical software R. Introduction to R programming will be given. |
The students who have succeeded in this course; I. Identify basic terms in statistics. II. Gain ability to use and apply basic methods and programming tools used in statistics over various engineering disciplines. III. Ability to explore data and its relationships. IV. Ability to perform hypothesis testing for statistical problems. V. Perform statistical inference over statistical data. |
Topics include: Introduction to R programming, Sampling, Data Exploration, Exploring Relationships, Probability, Random Variables and Probability Distributions, Estimation, Hypothesis Testing, Statistical Inference, Multiple Testing Correction, ANOVA, Analysis of Categorical Variables, Regression Analysis, Bayesian Analysis, Survival Analysis, Over Representation Analysis, Meta Analysis. |
Week | Subject | Related Preparation |
1) | Introduction | |
2) | Introduction to R statistical programming | |
3) | Term Project | |
4) | Data Exploration with R | |
5) | Visualizing and Summarizing Relationships | |
6) | Probability and Random Variables | |
7) | Estimation in datasets | |
8) | Hypothesis Testing for various engineering applications | |
9) | Statistical Inference over various large datasets | |
10) | ANOVA | |
11) | Analysis of Categorical Variables | |
12) | Regression and Bayesian Analysis | |
13) | Survival analysis | |
14) | Over Representation Analysis |
Course Notes / Textbooks: | Principles of Applied Statistics (Paperback), by D. R. Cox, Christl A. Donnelly 2011 ISBN-10: 1107644453 | ISBN-13: 978-1107644458 |
References: | Introductory Statistics with R Peter Dalgaard 2011 ISBN 978-0-387-79053-4 |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 1 | % 30 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 30 | |
PERCENTAGE OF FINAL WORK | % 70 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Study Hours Out of Class | 14 | 42 |
Project | 1 | 30 |
Midterms | 1 | 40 |
Final | 1 | 50 |
Total Workload | 204 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |