DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0611 | Effective Skills for Communication | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. AYBİKE ELİF BOLCAN |
Course Lecturer(s): |
Instructor DENİZ SAYDAM SARIKARDAŞOĞLU |
Recommended Optional Program Components: | None |
Course Objectives: | The course will examine dimensions of communication styles, concepts, principles and theories of communication and how these apply to effective communication. It will address communication in problem-solving processes, the importance of communication to effective leadership, and the importance of effective communication. |
The students who have succeeded in this course; 1. Students understand the nature and the importance of effective communication 2. The student will gain knowledge of concepts, theories, and research findings in effective communication. 3. Students identify which behaviors negatively impact and which ones impact positively relationships they are in 4. Students identify, explain and analyze the psychological, social, cultural and linguistic factors which affect the communication of humans 5. Students describe and apply specific skills to the following areas of the human communication process: perception, empathy, listening, and conflict management. 6. Students identify the factors which contribute to a healthy communication climate 7. Students identify the various stages of interpersonal relationships 8. Students identify the value and the challenges of using verbal communication 9. Students will understand various contexts (friendship, family, etc.) in which effective communication occurs 10. Students improve their skills in observing, analyzing, and critiquing their own communicative behaviors as well as those of others. |
Week | Subject | Related Preparation |
1) | General Overview about Communication | |
2) | Defining the Nature and the Importance of Effective Communication: Models &Myths | |
3) | Verbal & nonverbal communication patterns & styles | |
4) | The role of Culture and Identity | |
5) | Self & Self- Disclosure | |
6) | Listening & interpersonal dynamics | |
7) | Language and the Power of Words | |
8) | Effective Listening | |
9) | Midterm | |
10) | Interpersonal communication in intimate relationships (family and friends) | |
11) | Communication & Technology | |
12) | Building interpersonal communication competence | |
13) | Conflict management & problem-solving strategies | |
14) | Miscommunication | |
15) | Overview (genel tekrar) |
Course Notes / Textbooks: | 7 Steps to Effective Communication, Prem P. Bhalla, Goodwill Publishing House Kişilerarası İletişim Bilgiler-Etkiler-Engeller , Demet Gürüz/ Ayşen Temel Eğnili, İletişim Yayınları Akla ve Kalbe Giden İletişim Yolları, Fatoş Karahasan, CEO Plus. Kişilerarası İlişkiler ve Etkili İletişim, Alim Kaya, Pegem Akademi, 7.baskı, 2015. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Total | % | |
PERCENTAGE OF SEMESTER WORK | % 0 | |
PERCENTAGE OF FINAL WORK | % | |
Total | % |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |