GEP0610 Innovative LeadershipBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0610 Innovative Leadership Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery:
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: This course is organized as an intensive seminar. Student participation and idea generation is central to the success of the semester. By the end of this semester, I expect the students to be able to:
-Understand key theoretical concepts on decision theory and behavioral economics,
-Identify social and psychological factors that shape leadership, and
-Develop an understanding of social networks for leadership development.

Learning Outcomes

The students who have succeeded in this course;

Course Content

This course explores the interplay between social networks&leadership. This course begins with an exploration of the meaning of leadership& then examines the ways in which the social networksshape it. Particular attention is paid to the role that knowledge economy of the 21st century play in shaping new definitions of leadership.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introductions
2) Decision Theory Kahneman (Chapter 1-2)
3) Decision Theory Kahneman (Chapter 3-4)
4) Behavioral Economics Thaler&SunsteinChapter 1 and Chapter 2 Project Goal: Specify your leadership goal.
5) Behavioral Economics Thaler&SunsteinChapter 3 and Chapter 4 Step 1 Due.
6) Leadership Development Gladwell Chapter 1-2
7) Leadership Development Gladwell Chapter 3-4
8) Leadershıp Development Gladwell Chapter 5-6
9) Leadership Development Gladwell Chapter 7-9
10) Social Networks Gardner & Davis Chapters 1-2
11) Social Networks Gardner & Davis Chapters 3-4
12) Social Networks Gardner & Davis Chapter 5-6
13) Presentations 6 (10 min each) 10 min presentation
14) Presentations 6 (10 min each) 10 min presentation

Sources

Course Notes / Textbooks: Thinking Fast and Slow Daniel Kahneman 2011-B00BR9XU96
Nudge: Improving Decisions about Health, Wealth, and Happiness Thaler&Sunstein-2009-014311526X
Outliers: The Story of Success-Malcom Gladwell-2008-0141036257
The App Generation-Gardner & Davis 2013-0300196210
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.