GEP0433 English for Specific Purposes IIBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0433 English for Specific Purposes II Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: The aim of the course is to provide students with the skills necessary to conduct research and write comprehensive articles in their subject areas.

Learning Outcomes

The students who have succeeded in this course;
The students who have succeeded in this course will
1. to guess unknown vocabulary from context
2. to use complex sentence structures and academic phrases
3. Gain demonstrate learner autonomy
4.Communicate effectively both orally and in writing
5.Recognize the conventions of the academic community
6.Produce an extended piece of writing in their own subject area

Course Content

ESP language skills based on the definition of CEFR C Level of English. Teaching methods and techniques used in the course are: lecture, practice, individual work, group work, technology-supported learning and use of digital resources.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course requirements, syllabus, evaluation system and materials Stated in the syllabus.
2) Introduction to extended writing and research
3) Developing a focus Stated in the syllabus.
4) Using evidence to support your ideas Stated in the syllabus.
5) Structuring your project and finding information
6) Referencing information in your project Stated in the syllabus.
7) Developing your project Stated in the syllabus.
8) Midterm Week
9) Introductions and Conclusions Stated in the syllabus.
10) Definitions Stated in the syllabus.
11) Incorporating data and illustrations
12) Editing your written work Stated in the syllabus.
13) Preparing for conference presentations Stated in the syllabus.
14) Conference presentations Stated in the syllabus.

Sources

Course Notes / Textbooks: Compiled Materials, OUP and CUP materials, and Internet sources
References: Stated in the syllabus.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 2 % 10
Homework Assignments 2 % 10
Presentation 1 % 10
Midterms 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 12 2 24
Presentations / Seminar 1 5 5
Homework Assignments 2 15 30
Quizzes 2 10 20
Midterms 1 2 2
Final 1 2 2
Total Workload 122

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.