DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0431 | Turkish Sign Language | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | |
Course Lecturer(s): |
Instructor HALE ERSÖZ BOZACI Prof. Dr. AHMET YAYLA Instructor AHU AKIN ŞAHİN |
Recommended Optional Program Components: | None |
Course Objectives: | The aim of this course is to teach the participants Turkish Sign Language (TİD) at an introductory level. The structure of TİD, which has a different grammatical structure than Turkish, will be examined. By informing the students about the cultural structure of the hearing impaired and transferring the TİD alphabet, basic words and grammatical structure, it is aimed to provide students with the skills to communicate with the hearing impaired in daily life and to increase their awareness. |
The students who have succeeded in this course; At the end of this course, students will be able to; 1. Understand the history, development and culture of TİD 2. Gain the ability to communicate quickly by learning the TİD finger alphabet 3. Learn basic TİD grammar concepts, structure, sentence formation, asking and answering questions 4. Learn to express emotions, actions and verbs with TİD 5. Gain hand and body coordination by learning the use of facial expressions and gestures that are vital for the hearing impaired 6. Gain the ability to communicate by learning the words, patterns and sentences used in daily life with TİD 7. Provide basic information about themselves, their environment and other people using TİD, and ask questions 8. Reinforce fluent and understandable hand, facial expression and gesture use by practicing conversation |
The course will be based on a book prepared for learning Turkish Sign Language. Notes belonging to the course instructor that include words not in this book will also be used. Documents related to the course will be provided to the participants by the course instructor. Teaching methods and techniques used in the course are: lecture, practice, individual study, observation, technology-supported learning and use of digital resources. |
Week | Subject | Related Preparation |
1) | ||
2) | ||
3) | ||
4) | ||
5) | ||
6) | ||
7) | ||
8) | ||
9) | ||
10) | ||
11) | ||
12) | ||
13) | ||
14) | ||
15) | ||
16) |
Course Notes / Textbooks: | 1. http://turkisaretdili.bahcesehir.edu.tr/ Bahçeşehir Üniversitesi tarafından İstanbul Edebiyat Derneği (İSEDER) işbirliği ile yürütülen Avrupa Birliği Hayat Boyu Öğrenme Projesi TİDBAU' nun (Türk İşaret Dili İle Bariyerleri Aşın ve Uzlaşın) erişilebilir uzaktan eğitim portalı, 2017 2. Ders eğitmeninin seviyeye göre hazırladığı özel ders notlar |
References: | 3. Güncel Türk İşaret Dili Sözlüğü www.tidsozluk.net Bahtiyar Makaroğlu , Hasan Dikyuva, ASPB, ANKARA, 2017 4. Yabancı Dil Olarak Türk İşaret Dili Öğrenci Kitabı, Bahtiyar Makaroğlu , Hasan Dikyuva, ANKARA ÜNİVERSİTESİ YAYINEVİ,2015 5. MEB Türk İşaret Dili Sözlüğü, 2015 6. MEB Türk İşaret Dili Sözlüğü 2013 7. Türk İşaret Dili, Birinci Seviye, Hasan Dikyuva-Ulrike Zeshan, İshara Press, 2008 8. İSEM İşaret Dili Sözlüğü |
Semester Requirements | Number of Activities | Level of Contribution |
Total | % | |
PERCENTAGE OF SEMESTER WORK | % 0 | |
PERCENTAGE OF FINAL WORK | % | |
Total | % |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |