DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ALD5019 | Child Health and Care | Spring | 3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assoc. Prof. ARZU BUYRUK GENÇ |
Course Objectives: | The aim of this course is to introduce health and care practices that support the physical, psychological, and social development of children; and to enhance the knowledge and skills of family counselors in this area. Students will gain knowledge about the basic principles of child health, common childhood health issues, nutrition, hygiene, safety, and family support systems. |
The students who have succeeded in this course; Explains the basic principles of child health. Identifies developmental stages from infancy to adolescence. Recognizes common childhood illnesses and preventive strategies. Relates healthy nutrition principles to child development. Promotes family awareness regarding hygiene and care. Describes methods to prevent childhood accidents. Evaluates vaccination schedules and the immune system. Defines mental health and early intervention principles. Gains awareness on child abuse and neglect. Discusses the impact of caregiving roles on child health. Identifies health and care needs of children with special needs. Develops a holistic perspective on child health in family counseling. |
Teaching Methods and Techniques Used in the Course -Case Study -Technology Assisted Learning -Simulation -Individual Study -Cooperative Learning -Reading -Lecture -Discussion |
Week | Subject | Related Preparation |
1) | Introduction to child health | |
2) | Child development and health | |
3) | Common childhood illnesses | |
4) | Nutrition and growth | |
5) | Hygiene and child health | |
6) | Family roles in child care | |
8) | Midterm | |
9) | Preventing child accidents, Mental health and early intervention | |
10) | Child abuse and neglect | |
11) | Caring for children with special needs | |
12) | Cultural factors in child health | |
13) | Holistic approach to child health in family counseling | |
14) | General review |
Course Notes / Textbooks: | |
References: | Berk, L. E. (2022). Infants, children, and adolescents (9th ed.). Pearson. Marcdante, K., & Kliegman, R. M. (2022). Nelson essentials of pediatrics (9th ed.). Elsevier. World Health Organization. (2018). Caring for children: A guide for parents and caregivers. WHO. Sağlık Bakanlığı. (2019). Çocuk sağlığı izlemleri rehberi. Ankara: Halk Sağlığı Genel Müdürlüğü. Akman, B., & Ünüvar, P. (Eds.). (2021). Erken çocuklukta sağlık ve bakım. Ankara: Vize Yayıncılık. |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 10 | 140 |
Homework Assignments | 2 | 10 | 20 |
Final | 1 | 3 | 3 |
Total Workload | 205 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |