DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ALD5006 | Family and Child Law | Spring | 3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assoc. Prof. ARZU BUYRUK GENÇ |
Recommended Optional Program Components: | Law, Pschology, Psychological Counseling |
Course Objectives: | This course aims to examine the fundamental principles of family and child law, national and international legislation, child rights conventions, and protective and preventive legal mechanisms. It will also address the legal and social implications of issues such as divorce, custody, alimony, and adoption. |
The students who have succeeded in this course; Upon successful completion of this course, students will be able to: Explain the fundamental concepts of family and child law. Analyze family relationships within the framework of Turkish Civil Law. Interpret international child rights conventions (UN Convention on the Rights of the Child, Lanzarote Convention, Istanbul Convention). Describe the child protection system and inter-institutional functioning. Evaluate legal processes related to divorce, custody, alimony, and adoption. Identify legal obligations in cases of child abuse and neglect. Analyze practices related to the protection and rights of children within the child justice system. |
This course provides comprehensive knowledge on family and child law, and covers topics such as custody and divorce. |
Week | Subject | Related Preparation |
1) | Introduction | None |
2) | Introduction to family and child law: Conceptual and historical framework | None |
3) | Family structure, marriage, divorce, and property regimes in Turkish Civil Law | None |
4) | Custody, guardianship, alimony: Legal regulations | None |
5) | Adoption and foster care practices | None |
6) | International conventions: UN Convention on the Rights of the Child, Lanzarote Convention | None |
7) | Child Protection Law (Law No. 5395) and protective/preventive measures | None |
8) | Structure of family courts and juvenile courts | None |
9) | Mid Term Exam | None |
10) | Child abuse and neglect: Legal definition and reporting obligation | None |
11) | Children's right to be heard and freedom of expression | None |
12) | Legal status of refugee and migrant children | None |
13) | Children’s rights in the digital environment: Cyberbullying and digital privacy | None |
14) | General overview of the course | None |
Course Notes / Textbooks: | Türk Medeni Kanunu 5395 Sayılı Çocuk Koruma Kanunu BM Çocuk Haklarına Dair Sözleşme N. Akyüz (2019). Çocuk Hakları ve Hukuku G. Başcı, F. Doğan (2022). Aile Hukuku ve Uygulama Güncel Yargıtay kararları ve içtihatlar |
References: | Türk Medeni Kanunu 5395 Sayılı Çocuk Koruma Kanunu BM Çocuk Haklarına Dair Sözleşme N. Akyüz (2019). Çocuk Hakları ve Hukuku G. Başcı, F. Doğan (2022). Aile Hukuku ve Uygulama Güncel Yargıtay kararları ve içtihatlar |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 42 | 588 |
Midterms | 1 | 3 | 3 |
Final | 1 | 3 | 3 |
Total Workload | 594 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |