ECE4050 Teaching Children’s RightsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ECE4050 Teaching Children’s Rights Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery:
Course Coordinator : Assoc. Prof. SEDA SARAÇ
Recommended Optional Program Components: None
Course Objectives: • Demonstrate their knowledge of policy initiatives regarding rights of the children
• Make connections between historical antecedents and current approaches to children rights and children rights education
• Use core themes and findings from the research literature to identify strengths and limitations in a range of reported children’s rights education approaches
• Develop their understanding of children’s rights and citizenships rights
• Evaluate associations between children’s rights education and overall development.

Learning Outcomes

The students who have succeeded in this course;

Course Content

The Module will introduce and critically examine the concept of children’s rights in international human rights law, focusing on the 1989 UN Convention on the Rights of the Child. It offers a systematic investigation of the rights that the Convention protects, and introduces classic and contemporary theories of childhood and human rights, and covers the philosophical foundations of children’s rights. The module locates the debates about children’s rights within broader theoretical questions concerning childhood and society.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course
2) Children, International Human Rights Law and Childhood StudiesInternational Children’s Rights Law – Between Paternalism and Liberation, Empowerment and Agency
3) The Right to Participation
4) Children’s Citizenship Rights and the Convention’s Optional Protocol of Communication
5) The Principle of the Best Interests of the Child
6) The Child’s Family – Rights and Responsibilities
7) MIDTERM
8) Corporal Punishment
9) Schools’ environment and the Right to Education
10) Children’s Health and Right to Health
11) Juvenile Justice
12) Children at the Margins
13) Children’s Rights in Practice
14) Concluding reflections on profession

Sources

Course Notes / Textbooks: There is no set text book. The course will be based on a series of articles and texts, which will be provided via Its Learning (virtual learning environment) at the start of the academic year.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 6 10 60
Study Hours Out of Class 14 2 28
Presentations / Seminar 1 1 1
Homework Assignments 10 1 10
Quizzes 2 2 4
Midterms 1 2 2
Final 1 2 2
Total Workload 149

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.