DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ECE4040 | Educational Administration in Early Childhood | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assoc. Prof. SEDA SARAÇ |
Recommended Optional Program Components: | None |
Course Objectives: | The primary objective of this course is to provide students with the basic administrative skills needed to manage a child development program. |
The students who have succeeded in this course; Upon completion of this course, the student will be able to: • provide service in the care, development, and education of children in early care and education settings. • supervise assistants, aides, and teachers in private early care and education settings, • create a developmentally appropriate learning environment for children in early care and education settings. • demonstrate knowledge of best practices in guidance, curriculum selection, and health and safety for early care and education settings .Demonstrate the ability to organize schedules, allocate resources, maintain a safe environment, and to engage staff and students with respect to the school’s mission and goals. |
This course introduces students to the principles and practices of establishing and/or administering a child development program. Emphasis will be placed on administrative techniques in areas such as finances, purchasing, personnel management, client policies, regulatory agencies, and public relations. |
Week | Subject | Related Preparation |
1) | Introduction to the course | Lecture |
2) | Leadership | Discussion |
3) | Leadership | Guest Speaker |
4) | Human Resource Development | Lecture |
5) | Human Resource Development | Discussion |
6) | Personnel Cost and Allocation | Lecture |
7) | MIDTERM | |
8) | Center Operations | Lecture |
9) | Fiscal Management | Lecture |
10) | Fiscal Management | Socratic Method, Collaborative Learning |
11) | Program Planning & Evaluation | Lecture, Implementation, Group Work |
12) | Marketing & Public Relations | Lecture, Guest Speaker |
13) | Technology | Technology Enhanced Learning |
14) | Presentations | Project |
Course Notes / Textbooks: | 1 Talan,N.T & Bloom, P.J. Program Administration Scale: Measuring Early Childhood Leadership and Management 2nd Edition |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 1 | % 25 |
Midterms | 1 | % 30 |
Final | 1 | % 35 |
Total | % 90 | |
PERCENTAGE OF SEMESTER WORK | % 30 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 90 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Laboratory | 6 | 10 | 60 |
Study Hours Out of Class | 14 | 2 | 28 |
Presentations / Seminar | 1 | 1 | 1 |
Homework Assignments | 10 | 1 | 10 |
Quizzes | 2 | 2 | 4 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 149 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |