ECE3001 Language, Arts and Literature for Young ChildrenBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ECE3001 Language, Arts and Literature for Young Children Spring 2 2 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery:
Course Coordinator : Assoc. Prof. SEDA SARAÇ
Recommended Optional Program Components: None
Course Objectives: 1. You will develop a broad knowledge of the various genres and types of books for
children, including the major authors and illustrators of these books.

2. You will become familiar with theliterary and artistic elements and how they interact to create an effective book for children in order toevaluate the literary quality and appropriateness of specific books.

3: You will be able to use reference sources to locate information on children’s literature
.
4 You will examine the role of literature in the lives of children,
particularly in relation to engaging children with literature for both personal and academic purposes.

5 You will develop an awareness of social, multicultural and international issues as theyconnect to literature for children.

6. Teach with children’sl literature in the context of a developmentally appropriate early childhood curriculum and young adult curriculum.
7. Plan and evaluate literature activities that develop reading comprehension and reasoning skills in the content areas of the curriculum.
8. Select high quality children’s literature appropriate for young children.
9. Create developmentally appropriate activities/lesson plans integrating children’s literature
10. Design a classroom environment with literature appropriate for the early childhood classroom l.
11. Use technology with children’s literature in the curriculum

Learning Outcomes

The students who have succeeded in this course;
At the end of the course students will be able to do the following

1. You will develop a broad knowledge of the various genres and types of books for
children, including the major authors and illustrators of these books.

2. You will become familiar with theliterary and artistic elements and how they interact to create an effective book for children in order toevaluate the literary quality and appropriateness of specific books.

3: You will be able to use reference sources to locate information on children’s literature
.
4 You will examine the role of literature in the lives of children,
particularly in relation to engaging children with literature for both personal and academic purposes.

5 You will develop an awareness of social, multicultural and international issues as theyconnect to literature for children.

6. Teach with children’sl literature in the context of a developmentally appropriate early childhood curriculum and young adult curriculum.
7. Plan and evaluate literature activities that develop reading comprehension and reasoning skills in the content areas of the curriculum.
8. Select high quality children’s literature appropriate for young children.
9. Create developmentally appropriate activities/lesson plans integrating children’s literature
10. Design a classroom environment with literature appropriate for the early childhood classroom l.
11. Use technology with children’s literature in the curriculum

Course Content

Genres of traditional children's literature, picture books, poetry and rhymes, fiction, and informational books; development of children's literature; contributions of genres of children's
literature on children's development; introducing children to quality children's books; basic reference tools and selection guides pertaining to children's literature; values taught through children's literature

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Intro
2) Poetry
3) Picture Books
4) Picture Books
5) Traditional Literature
6) Fantasy
7) Realistic Fiction
8) International Literature
9) Turkish Literature
10) Information Books
11) High Interest Books
12) Multicultural Literature
13) Story Telling
14) Presentation

Sources

Course Notes / Textbooks: Lukens, R. j., Smith, J. J., & Coffel, C. M. (2012). A critical handbook of children's
literature. Boston, MA: Allyn & Bacon.

Course Readings: Joan Glazer & Cyndi Giorgis, (2004). Literature for Young Children, 5th Ed. Prentice-Hall.
References: Optional Text Book • Lynch-Brown, C., Tomlinson, C. M., & Short, K. G. (2011). Essentials of children's
literature. Boston, MA: Allyn & Bacon

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 8 10 80
Field Work 3 8 24
Study Hours Out of Class 6 8 48
Presentations / Seminar 1 2 2
Project 1 3 3
Final 1 2 2
Total Workload 201

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.