LOG4743 Information Systems for Logistics ManagementBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
LOG4743 Information Systems for Logistics Management Spring 3 0 3 7
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. YAVUZ GÜNALAY
Course Lecturer(s): Dr. Öğr. Üyesi LEVENT AKSOY
Prof. Dr. İPEK ALTINBAŞAK FARİNA
Recommended Optional Program Components: online text material
Course Objectives: This course provides an introduction to fundamental concepts of Management Information Systems in the modern business environment. New trends and innovations in the information and communication technologies are also discussed. Students are expected to create a new e-commerce business plan/idea during this course.

Learning Outcomes

The students who have succeeded in this course;
I. Be familiar of basic terminology for Information Systems and Technology (IS/IT).
II. Importance of Information systems in logistics systems.
III. Show the relation between ethics, privacy, security and information systems.
IV. Define data, knowledge, information and data management systems.
V. Able to create a working database using a DBMS.
VI. Define telecommunication technology.
VII. Define e-commerce, e-business and new businesses.
VIII. Relate logistics processes with e-business processes.

Course Content

What is an information system, components of information system, current information technologies, importance of IS/IT in logistics.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Be familiar of basic terminology for Information Systems and Technology (IS/IT). Pre-reading and internet search
2) Importance of Information systems in modern businesses Internet search
3) Define data, knowledge, information and data management systems.
4) Database Management System (DBMS) implementation Lab hour
5) Networks, and telecommunication.
6) Internet and Internet Protocol
7) E-commerce and e-business. Internet search
8) Mobility and new business models.
9) Review
10) Information systems in logistics.
11) Information systems, management and decision making.
12) Show the relation between ethics, privacy, security and information systems.
13) Project presentations
14) Project presentations

Sources

Course Notes / Textbooks: Haag, S. and Cummings, M., Information System Essentials, 3rd Ed. McGraw-Hill, 2009.
References: Introduction to Information Systems, by R. K. Rainer and C. G. Cegielski, Wiley, 2011.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Application 1 % 10
Quizzes 6 % 10
Homework Assignments 1 % 10
Presentation 1 % 10
Project 1 % 20
Midterms 1 % 20
Final 1 % 20
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Laboratory 1 1
Application 2 8
Study Hours Out of Class 14 91
Presentations / Seminar 1 1
Project 7 22
Midterms 1 2
Jury 1 2
Total Workload 169

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.