LOG4743 Information Systems for Logistics ManagementBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
LOG4743 Information Systems for Logistics Management Spring 3 0 3 7
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. YAVUZ GÜNALAY
Course Lecturer(s): Assist. Prof. LEVENT AKSOY
Prof. Dr. İPEK ALTINBAŞAK FARİNA
Recommended Optional Program Components: online text material
Course Objectives: This course provides an introduction to fundamental concepts of Information Systems used in the modern business environment, as well as logistics operations. New trends and innovations in the information technologies are also discussed. Students will be familiarized with the information technologies that used in supply chain and logistics operations.

Learning Outcomes

The students who have succeeded in this course;
At the end of the course, you will be able to:
-Be familiar of basic terminology for Information Systems and Technology (IS/IT);
-Acknowledge the importance of IS/IT in logistics systems operations;
-Understand the data privacy, ethics and system security issues;
-Relate logistics processes with e-business processes.

Course Content

What is an information system, components of information system, current information technologies, importance of IS/IT in logistics.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Student Welcoming What’s IS/IT Discussion of syllabus
2) Data, Information, Knowledge Read Chaps 1 and 2
3) Types of Information Systems Read Chap 4
4) Data Quality and Collection Read Chap 5
5) Disruptive Technologies Read Chap 6
6) E-commerce and E- Business Read Chap 7, 7a
7) E-commerce and Logistics Operations Read Chap 8
8) Midterm Exam Week
9) Supply Chain Read Chap 9
10) Supply Chain Management Read Chap 11
11) IT in Transportation Read Chap 12
12) IT in Storage Read Chap 14
13) Project Reviews Read Chap 3
14) Project Reviews Read Chap 16

Sources

Course Notes / Textbooks: Textbook/Ders Kitabı:
Heizer, J, B. Render, and C. Munson, Operations Management, 14 Ed., Pearson Education, 2024. (https://mlm.pearson.com/enrollment/gunalay20664)

Supplementary Texts/Ek Metinler:
-Collier and Evans 2017. Operations and Supply Chain Management, 6th Cengage. (available bookstore, online text).
-Russel and Taylor, Operations and Supply Chain Management, 8thEdition Wiley. (available bookstore)
-Stevenson W. L., Operations Management, 9th Ed., McGraw Hill, 2007.
-Chase and Jacobs, Operations and Supply Chain Management: The Core, 3rd Edition (available bookstore)
-Krajewski L. J., Ritzman L. P., Operations Management, 7th Ed., Pearson, 2007.      
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 6 % 20
Project 1 % 20
Midterms 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 4 56
Project 1 15 15
Quizzes 6 2 12
Midterms 1 21 21
Final 1 21 21
Total Workload 167

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.