DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LOG3632 | Supply Chain and Global Logistics Management | Spring | 3 | 0 | 3 | 7 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. YAVUZ GÜNALAY |
Course Lecturer(s): |
Assist. Prof. ÖZGÜ TURGUT Prof. Dr. SELİM ZAİM |
Recommended Optional Program Components: | None |
Course Objectives: | The aim of this course is to evaluate the factors affecting decision making in business processes related to the management of international supply chain and facility planning operations and to draw practical conclusions by evaluating business strategies. Within the framework of this course resource and capacity management, strategic alliances, risk and quality management, purchasing management, stock management, distribution management, warehouse management, logistics management are covered. In this way, students will be able to how to connect the marketplace, distribution network, production process, and purchasing activity to serve customers at higher levels and at lower total costs. |
The students who have succeeded in this course; Students who successfully complete this course will be able to: -Examine the basic functions and dynamics of supply chain and logistics management. -Comprehend and execute the importance of integration, coordination and cooperation in buyer-supplier relations. -Plan stock and warehouse business processes. -Determine the ways of decision making in supply chain and logistics management. -Analyze how logistics capabilities and supply chain excellence can help companies gain a competitive advantage. It will also look at the relationship between logistics and financial performance. -Explain which customer value can be created and delivered through the supply chain. The theme will be demand-driven and responsive supply chain strategies. -Discuss the concept of the agile supply chain and the building blocks of the agile paradigm. -Analyze time compression including the search for ways in which non-value adding time can be removed from the pipeline. -Examine the ideas of supply chain risk and vulnerability and explores ways in which supply chain resilience can be improved. -Examine the fundamental business transformations that are required to enable supply chain integration to become a reality. |
This course contributes to program competencies in terms of: -Correctly identifying the problems and to be able to ask the correct questions. -Having the ability for problem solving and utilizing analytical approach in dealing with the problems. -Being able to identify business processes and use them to increase the productivity in logistics system. -Being fully prepared for a graduate study. -Awareness of the new advancements in Information and Communications Technologies (ICT) and being able to use them in logistics management effectively. -Thinking and acting both regionally and internationally. -Understanding the demands and particular questions of globalization. -Being able to use at least one foreign language both for communication and academic purposes. |
Week | Subject | Related Preparation |
1) | Orientation Course Schedule Review and Expectations | |
2) | Supply Chain Management Processes | Topic 1 |
3) | Business Strategies | Topic 2 |
4) | Location Selection Criterias | Topic 3 |
5) | Product, Process and Schedule Design | Topic 4 |
6) | Capacity Planning | Topic 5 |
7) | Risk and Quality Management | Topic 6 |
8) | Mid-Term | |
9) | Inventory Management | Topic 7 |
10) | Warehouse Management | Topic 8 |
11) | Purchasing and Supplier Evaluation | Topic 9 |
12) | Road and Railway Transportation Operations | Topic 10 |
13) | Maritime and Airway Transportation Operations | Topic 11 |
14) | Sustainability | Topic 12 |
Course Notes / Textbooks: | Books/Kitaplar: 1. Joel D. Wisner, Keah-Choon Tan, G. Keong Leong, Principles of Supply Chain Management: A Balanced Approach, South-Western 2.Sunil Chopra & Peter Meindl “Supply Chain Management: Strategy, Planning, and Operation”, Pearson. 2. Regina M. Samson, “Supply Chain Management Theories, Activities / Functions and Problems”, Nova. 3. Martin Christopher, Logistics and Supply Chain Management Creating Value-Adding Networks, Prentice Hall. Other required readings will be uploaded to students via Itslearning. If you can not access any material, please contact me/Diğer zorunlu okumalar Itslearning aracılığıyla öğrencilere yüklenecektir. Herhangi bir materyale erişemiyorsanız lütfen benimle iletişime geçin. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 5 | 70 |
Midterms | 1 | 28 | 28 |
Final | 1 | 28 | 28 |
Total Workload | 168 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |