BME1032 Introduction to BiologyBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
BME1032 Introduction to Biology Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. CANAN BAĞCI
Recommended Optional Program Components: None
Course Objectives: 1. Explain the steps in the scientific process and list the importance of biology in society and daily life.
2. Define the cell structure and function.
3. Describe the basic chemical structure of deoxyribonucleic acid (DNA), ribonucleic acid (RNA), carbohydrates, lipids, and proteins.
4. Explain the role of DNA and RNA in transmitting information from genotype (DNA) to phenotype (protein) and deciphering the genetic code.
5. Defines the evolution and ecosystem.
6. Defines the formation of tissues and organ systems
7. Define the basic structure and function of each organ system
8. Define the basic biological processes of cancer
9. Define the basic concepts about genetics and inheritance

Learning Outcomes

The students who have succeeded in this course;
Students who successfully complete this course are able to;
1. Explain the steps in the scientific process and list the importance of biology in society and daily life.
2. Define the cell structure and function.
3. Describe the basic chemical structure of deoxyribonucleic acid (DNA), ribonucleic acid (RNA), carbohydrates, lipids, and proteins.
4. Explain the role of DNA and RNA in transmitting information from genotype (DNA) to phenotype (protein) and deciphering the genetic code.
5. Defines the evolution and ecosystem.
6. Defines the formation of tissues and organ systems
7. Define the basic structure and function of each organ system
8. Define the basic biological processes of cancer
9. Define the basic concepts about genetics and inheritance

Course Content

1. HAFTA: Introduction & Meeting
2. HAFTA: Human Biology, Science and Society
3. HAFTA: The Chemistry of Living Things
4. HAFTA: Overview, Structure and Function of Cells
5. HAFTA: DNA and Chromosomes
6. HAFTA: DNA Replication
7. HAFTA: Cell Reproduction and Differentiation
8. HAFTA: Cancer; Uncontrolled Cell Division and Differentiation
9. HAFTA: Genetics and Inheritance
10. HAFTA: Human Development
11. HAFTA: From Cells to Organ Systems
12. HAFTA: Stem Cells
13. HAFTA: DNA Technology and Genetic Engineering
14. HAFTA: Evolution and Ecosystems

Weekly Detailed Course Contents

Week Subject Related Preparation
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Sources

Course Notes / Textbooks: Michael D. Johnson "Human Biology, Concepts and Current Issues" 8th edition, Pearson, 2017
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 0
Quizzes 4 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 3 42
Quizzes 4 1 4
Midterms 1 2 2
Final 1 2 2
Total Workload 92

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
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6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
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