CGL2007 Communication with ChildrenBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CGL2007 Communication with Children Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi SEDA GÖKÇE TURAN
Course Lecturer(s): Dr. Öğr. Üyesi SEDA GÖKÇE TURAN
Recommended Optional Program Components: Prescholls
Course Objectives: The aim of this course is to gain competence about effective communication with child and parents. This course includes the subjects as communication with child and parents, effective communication skills, communication technics with parents of children with special needs, communication at business life.

Learning Outcomes

The students who have succeeded in this course;
At the end of the course student;
1. Will be able to communicate with children;
2. Will be able to communicate with parents;
3. Will be able to communicate at business life;
4. Will be able to eliminate communication problems;
5. Will be able to develop strategies about coping with communication problems.

Course Content

This course includes; description and content of communication; aims and importance of communication; proper communication; empathy; communication with children; communication with parents; communication problems; strategies about communication problems and organizational communication.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Description of communication Literature review related to the subject.
2) Description of communication Literature review related to the subject.
3) Importance and goals of communication Review of different sources related to the subject.
4) Types of communiaction Literature review related to the subject.
5) Empathy and sympathy Review of different sources related to the subject.
6) Communication with children Literature review related to the subject.
7) Communication with children Literature review related to the subject.
8) Mid-Term exam
9) Communnication with family Literature review related to the subject.
10) Communcation with family Review of different sources related to the subject.
11) Organizational communication Literature review related to the subject.
12) Organizational communication Literature review related to the subject.
13) Communication barriers Literature review related to the subject.
14) Communication barriers Literature review related to the subject.

Sources

Course Notes / Textbooks: Navaro, L. (1999). Gerçekten beni duyuyor musun, Sistem Yayıncılık.
References: Üstün Dökmen, 2008, İletişim Çatışmaları ve Empati, Sistem Yayıncılık,

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
Total %

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 2 28
Midterms 1 1 1
Final 1 2 2
Total Workload 59

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.