Week |
Subject |
Related Preparation |
1) |
Introduction |
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2) |
What is democratization? What are the major analytical tools for studying democratization? How can regimes be classified? What are the two essential conditions of a democratic regime? |
Required reading:
• Democratization-Chapter 2 (C. W. Haerpfer, P. Bernhagen, R. F. Inglehart, C. Welzel, Oxford University Press, 2009).
Required reading:
• Democratization-Chapter 3 (C. W. Haerpfer, P. Bernhagen, R. F. Inglehart, C. Welzel, Oxford University Press, 2009).
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3) |
Approaches to the measurement of democracy, major indices of democracy |
Required reading:
• Democratization-Chapter 3 (C. W. Haerpfer, P. Bernhagen, R. F. Inglehart, C. Welzel, Oxford University Press, 2009).
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4) |
Classical and contemporary theories of democracy and democratization. Different paths to democratization |
Required reading:
• Democratization-Chapter 6 (C. W. Haerpfer, P. Bernhagen, R. F. Inglehart, C. Welzel, Oxford University Press, 2009).
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5) |
When and how democratization fails? |
Required reading:
• Democratization-Chapter 17 (C. W. Haerpfer, P. Bernhagen, R. F. Inglehart, C. Welzel, Oxford University Press, 2009).
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6) |
A general framework for the analysis of democratic political culture |
Required reading:
• Dieter Fuchs. 2007. “The Political Culture Paradigm.” In Russell J. Dalton and Hans-Dieter Klingemann (eds.), The Oxford Handbook of Political Behavior. Oxford: Oxford University Press, pp. 161-184.
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7) |
MIDTERM EXAM |
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8) |
A true classic in the study of political culture: "The Civic Culture" |
Required readings:
• Gabriel A. Almond and Sidney Verba. 1963. The Civic Culture. Princeton: Princeton University Press. esp. chapters 1, 2, 13.
• Gabriel Almond, 1980. “The Intellectual History of the Civic Culture Concept.” In Gabriel Almond and Sidney Verba, eds., The Civic Culture Revisited. Boston: Little Brown, pp. 1-36.
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9) |
Political culture as an essential factor in sustaining a democratic regime. |
Required reading:
• Democratization-Chapter 9 (C. W. Haerpfer, P. Bernhagen, R. F. Inglehart, C. Welzel, Oxford University Press, 2009).
|
10) |
Gender, gender equality, women’s rights and democracy: do we know the answer to this question? |
Required reading:
• Democratization-Chapter 10 (C. W. Haerpfer, P. Bernhagen, R. F. Inglehart, C. Welzel, Oxford University Press, 2009).
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11) |
Religion, religiosity and democracy. |
Required readings:
• Samuel P. Huntington. 1993. “The Clash of Civilizations.” Foreign Affairs 72(3): 22-49.
• Pippa Norris and Ronald Inglehart. 2003. “Islamic Culture and Democracy: Testing the ‘Clash of Civilizations’ Thesis.” In Ronald Inglehart (ed.). Human Values and Social Change. Leiden: Brill, 5-33.
• Yilmaz Esmer, “Is There and Islamic Civilization?” in Ronald Inglehart (ed.) Human Values and Social Change. Leiden: Brill, |
12) |
Rising populism and democracy: Can democracy survive the rising tide of populism? |
Required readings:
• Yascha Mounk, 2018 The People vs. Democracy: Why Our Freedom is in Danger and How to Save It? Cambridge: Harvard University Press, 41-61.
• Rick Shenkman, “The Shocking Paper Predicting the End of Democracy,” Sept 08, 2019, Politico.
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13) |
Turkish Political Culture |
Required reading:
• Y. Esmer, A. Okcuoglu, S. Kurutas, “Political Culture: A Tale of Two Civilizations” in E. Canan Sokullu, ed., Turkey in Transition: Politics, Society and Foreign Policy. Peter Lang, 2020, 81-100.
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14) |
General Review
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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