OGK2015 Social PsychologyBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
OGK2015 Social Psychology Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi AHMET NACİ ÜNAL
Course Lecturer(s): Instructor AYBİKE ELİF BOLCAN
Recommended Optional Program Components: Absent
Course Objectives: İn this course, students will to learn communal behavior.

Learning Outcomes

The students who have succeeded in this course;
1. The attachments to the attitude of the leader to obtain information
2. Knowledge of types of aggression
3. Sensation, perception of information about
4. Learning and learning strategies
5. The behavior of individual recognition
6. Group behavior recognition

Course Content

Structure of community, culture, character, groups of community, sole person and development, instincts and emotions, sense, learning by reactiveness, memory and learning strategies, social impact and adaptation, communication and propaganda, mechanism of character and defensiveness, definition of sole and group, large and narrow groups, organized groups, behavior of groups, leadership, aggressiveness, social effects of individual thought ad behavior.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Course Description And Explain
2) Structure of community
3) Culture, character for groups of community
4) Sole person and development
5) Instincts and emotions, sense
6) Instincts and emotions, sense learning by reactiveness, cognitive learning
7) Memory and learning strategies
8) Memory and learning strategies
9) Social impact and adaptation, communication and propaganda
10) Mechanism of character and defensiveness, definition of sole and group
11) Large and narrow groups, organized groups, behavior of groups
12) Leadership
13) Aggressiveness
14) Social effects of individual thought and behavior

Sources

Course Notes / Textbooks: Ahmet Meriçli, Özel Güvenlik, Erdemir Yayınları, Rengin Kitabevi, İstanbul, 2004.
References: http://www.guvenlikdunyasi.com.tr/

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 3 42
Midterms 1 1 1
Final 1 2 2
Total Workload 73

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.