DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
OGK1014 | Behavioral Sciences and Security Communication | Spring | 2 | 0 | 2 | 3 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. AHMET NACİ ÜNAL |
Course Lecturer(s): |
Assist. Prof. AYBİKE ELİF BOLCAN |
Recommended Optional Program Components: | Absent |
Course Objectives: | It is aimed to enable students to comprehend the psychological and sociological aspects of human behavior; effects of factors such as personality, culture etc. on behavior; communication and its importance. |
The students who have succeeded in this course; 1. Have knowledge about human behaviors in social and business environment. 2. Knows the theories which explain how human behaviours emerge. 3. Knows how people's learning, motivation and recognition processes work. 4. Knows about interpersonal differences and similarities. 5. Knows about culture, culturel differences, stres and their effects on behaviour. 6. Have the knowledge about the fundamental concepts related with communication. |
Behaviors, and its basis, motivation, attitudes, belief, values, and attribution processes, learning, personality, culture, groups, and group behaviors, leadership, stress management, and communication concept are the main topics of the course. |
Week | Subject | Related Preparation |
1) | Introduction to Behavioral Sciences | |
2) | Behaviors and Its Biological Basis | |
3) | Motivation | |
4) | Attitudes and Behaviors | |
5) | Perception | |
6) | Attribution | |
7) | Learning and Learning Theories | |
8) | Personality and Personality Theories | |
9) | Beliefs and Values | |
10) | Culture and Behavior | |
11) | Groups and Group Behavior | |
12) | Leadership | |
13) | Stress Management | |
14) | Communication |
Course Notes / Textbooks: | Hasan Tutar, Davranış Bilimleri:Kavramlar ve Kuramlar, Seçkin Yayıncılık, 2013 M.Şerif Şimşek, Tahir Akgemci, Adnan Çelik, Davranış Bilimleri, Gazi Kitabevi, 2010. |
References: | http://www.guvenlikdunyasi.com.tr/ |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 2 | % 10 |
Homework Assignments | 2 | % 6 |
Midterms | 1 | % 24 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Study Hours Out of Class | 14 | 3 | 42 |
Homework Assignments | 2 | 2 | 4 |
Quizzes | 2 | 1 | 2 |
Midterms | 1 | 1 | 1 |
Final | 1 | 2 | 2 |
Total Workload | 79 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |