Language of instruction: |
Turkish |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Instructor FIRAT KARA |
Course Lecturer(s): |
Instructor ERDAL ÇALIŞ
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Recommended Optional Program Components: |
Imaging Center |
Course Objectives: |
Objectives of this course are to introduce basic knowledge about principles for first aid, and gain assessment skills of injured person and maintaining safety at an incident scene, basic life support, first aid interventions in airway obstruction and suffocation, bleeding, injuries, burns, frostbite and heat exhaustion, and first aid interventions poisoning, and animal bites. |
Week |
Subject |
Related Preparation |
1) |
Meet, What is First Aid? First Aid Principles |
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2) |
Evaluation of Sick or Injured Individual and Crime Scene, Systems |
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3) |
Primary and secondary assessment |
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4) |
Basic Life Support, Use of Automatic External Defibrillator (OED) |
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5) |
respiratory tract obstruction |
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6) |
First aid for bleeding, First aid for shock,
First aid in limb ruptures,
First aid in foreign body stings,
First aid for natural puncture bleeding |
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7) |
First Aid for Fractures, Dislocation and Sprains |
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7) |
First aid for injuries
First aid for foreign bodies in the eyes, ears and nose |
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8) |
First aid in unconsciousness, fainting, coma, febrile seizure, epilepsy, high and low blood sugar, first aid in heart attack and heart spasm |
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9) |
First aid in poisoning. First aid for animal bites |
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10) |
First Aid for burns and lightning and electric shock |
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11) |
First Aid for heat and sunstroke, frostbite, drowning |
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12) |
First Aid for Fractures, First Aid for Dislocations and Sprains, |
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13) |
Removal of Sick or Injured Individuals from the Accident Site and Transport Techniques |
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14) |
The method of removing people from the vehicle (Rentek Maneuver) |
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Course Notes / Textbooks: |
Haftalık olarak dağıtılacaktır.
Weekly distributed by the course lecturer.
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References: |
1- Doç.Dr. Fatma Eti Aslan, İlkyardım, Yüce yayınları, 2005
2- İnan F H, Kurt Z, Kubilay İ. Temel İlkyardım Uygulamaları Eğitim Kitabı. T.C. Sağlık Bakanlığı Temel Sağlık Hizmetleri Genel Müdürlüğü. İlkyardım ve Acil Sağlık Hizmetleri Daire Başkanlığı. Ankara 2011.
3- Güleç MA, Akkaya M, Önen G, Çelik K. Temel İlkyardım Uygulamaları Eğitim Kitabı. T.C. Sağlık Bakanlığı Ankara İl Sağlık Müdürlüğü Acil ve Afetlerde Sağlık Hizmetleri Şube Müdürlüğü. Ankara 2012.
4- Aygören Dirim, İlkyardım, Esin yayınları, 1999
5- Halil İbrahim Somyürek, Huriye Kumaş, Ahmet Kumaş, İlkyardım Teknikleri Palme yayıncılık, 2007
6- Kürşat Karacabey, Recep Özmerdivenli, Sağlık, Yaşam Bilgisi ve İlkyardım, 2007 |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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