TDS2014 Diction and Effective SpeakingBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
TDS2014 Diction and Effective Speaking Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor FIRAT KARA
Recommended Optional Program Components: Archive
Course Objectives: With this course, students will gain competencies in effective speech

Learning Outcomes

The students who have succeeded in this course;
1.To use the correct breathing techniques
2.To use the organs of speech
3.Environment, and the people making speeches in accordance with
4.Body language, facial expressions and gestures to ensure personal development
5.Solutions to problems that may occur during a conversation
6.Prevent articulation disorders
7.Gain confidence when delivering presentations
8.Correct use of Turkish
9.Ability of the diversity of expression
10.The development of oral communication

Course Content

The art of diction, sound and importance of breathing, tone and sound bending

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Course Introduction None
2) Communication concept and process None
3) Types of communication None
4) Basic concepts of speech and the elements that make up speech None
5) Diction definition and properties None
6) Speech errors and speech disorders None
7) MIDTERM None
8) Characteristics of speaker and listener, types of speech and basic principles of speech None
9) Student presentations None
10) Student presentations None
11) Student presentations None
12) Student presentations None
13) Student presentations None
14) Student presentations None

Sources

Course Notes / Textbooks: Ahmet Akçay, Sami Baskın, Etkinliklerle Hafta Hafta Konuşma Eğitimi, Ankara, Anı Yayıncılık, 2017.
Sağlık Çalışanları İçin Genel İletişim, ed. Nilay Gemlik, R.Özgür Çatar, Ankara, Nobel Kitabevi, 2019.
References: Yok

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Presentation 1 % 30
Midterms 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 2 28
Presentations / Seminar 1 1 1
Homework Assignments 1 5 5
Quizzes 1 1 1
Midterms 1 1 1
Final 1 2 2
Total Workload 66

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.