DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
TDS2003 | Public Health | Spring | 3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. AYBİKE ELİF BOLCAN |
Course Lecturer(s): |
Instructor ERDAL ÇALIŞ Instructor SELMA BAZ Instructor FIRAT KARA |
Recommended Optional Program Components: | Archive |
Course Objectives: | The aim of the course is to teach basic information about public health approach and issues. |
The students who have succeeded in this course; 1. Explain the concept of public health and its importance. 2. Define the principles of health management and explain their importance in terms of public health. 3. Discuss the importance of determining priorities in health. 4. Learn to use and evaluate public health view in his / her field of study. 5. Recognize the society, be aware of the changing care needs of the people, identify priority health problems and take measures to reduce health risks. 6. Enable individuals to participate in their own health care by using education and counseling methods, and develops skills for basic behavior that will create a healthy lifestyle and healthy environment. 7. Use all knowledge and experience regarding the health of children, women, adults and the elderly. 8. Can play a leading role in the organization, implementation and evaluation of maternal and child health care services. 9. Understand application systems for school health, occupational health and safety and community mental health services. |
Definition of health, disease concepts, Advances in science and health services, Control of communicable diseases, Maternal health and family planning, Child health, Adolescent and school health, old age problems, Community nutrition, Importance of environmental health in terms of public health, Occupational health, Health management |
Week | Subject | Related Preparation |
1) | Introduction to Public Health | None |
2) | History of Medicine and Primary Health Care | None |
3) | Health Policies in Turkey | None |
4) | Environmental Health I | None |
5) | Environmental Health II | None |
6) | Vectors - Occupational Health and Occupational Diseases | None |
7) | Home Care, Palliative Care | None |
8) | School Health | None |
9) | Nutrition I | None |
10) | Nutrition II | None |
11) | Family planning | None |
12) | İnfectious diseases | None |
13) | Immunization | None |
14) | Harmful Habits and Substance Abuse | None |
Course Notes / Textbooks: | Dersin öğretim elemanı tarafından haftalık olarak verilecektir. |
References: | 1.Çağatay, G. ve Akın, L., (2015) Halk Sağlığı Temel Bilgiler Üç Cilt, Hacettepe Üniversites Yayınları 3 cilt 2. Sağlık Hizmetlerinde Okul Sağlığı Kitabı, ed. Hilal Özcebe vd., Ankara, Sağlık Bakanlığı Yayın No: 719, 2008. |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Study Hours Out of Class | 14 | 4 | 56 |
Homework Assignments | 1 | 12 | 12 |
Midterms | 1 | 1 | 1 |
Final | 1 | 2 | 2 |
Total Workload | 99 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |