DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
COP4452 | Wissen - Mobile Applications Development for Windows Phone | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. TEVFİK AYTEKİN |
Course Lecturer(s): |
Prof. Dr. TAŞKIN KOÇAK Assist. Prof. ÖVGÜ ÖZTÜRK ERGÜN Assist. Prof. SELÇUK BAKTIR Assist. Prof. TARKAN AYDIN |
Recommended Optional Program Components: | None |
Course Objectives: | This course introduces Windows operating system for mobile phones. Students are exposed to developing tools for Windows Phone. The topics covered includes various services and programming aids such as cloud, web, XNA-based game programming that come with the Windows Phone mobile operating system. |
The students who have succeeded in this course; This course encourages students to learn by building increasingly more sophisticated and meaningful mobile applications for Windows Phone. |
1. Week:Introducing the .NET Platform, WPF, Silverlight, Windows Phone and development tools 2. Week:Creating User Interfaces 3. Week:Usage of Panels 4. Week:Usage of UIElements 5. Week:Routed Events 6. Week:Creating Graphics 7. Week:DataBinding -I 8. Week:DataBinding - II 9. Week:Creating Animations 10.Week:Web Services 11.Week:Isolated Storage 12.Week:What is SQL Azure ? 13. Week:XNA & Game Programming 14. Week:Publishing & deploying applications |
Week | Subject | Related Preparation |
1) | Introducing the Windows Phone and development tools Using & Creating Phone Emulators | |
2) | Creating User Interfaces XAML & Programatically | |
3) | Usage of Panels Understanding Layout Semantic | |
4) | Usage of WP8 UIElements Components (TextBlock, Button, etc) | |
5) | Routed Events Event routing | |
6) | Creating Graphics on Windows Phone 8 Brushes and other drawing objects | |
7) | DataBinding -I Declerative & programatic binding | |
8) | DataBinding - II observable collection classes | |
9) | Creating Animations on Windows Phone 8 Creating animations via Expression Blend tool. | |
10) | Web Services Windows Phone applications as service clients | |
11) | Isolated Storage What is Isolated Storage consept ? | |
12) | What is SQL Azure ? Using databases on the cloud. | |
13) | XNA & Game Programming Introduction to XNA | |
14) | Publishing & deploying phone applications to Windows market. Deployment details. |
Course Notes / Textbooks: | WPF, Aykut TAŞDELEN,2010 |
References: | Yok - None |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 2 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Laboratory | 12 | 24 |
Homework Assignments | 6 | 9 |
Midterms | 14 | 21 |
Final | 14 | 21 |
Total Workload | 117 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |