DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
COP4426 | Wissen - Advanced Application Development for IOS Devices | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. CEMAL OKAN ŞAKAR |
Course Lecturer(s): |
Assist. Prof. ÖVGÜ ÖZTÜRK ERGÜN Assist. Prof. TEVFİK AYTEKİN |
Recommended Optional Program Components: | none |
Course Objectives: | This course covers advanced topics of IOS programming such as web services, multithreading, advanced database applications, multimedia operations, broadcast mechanism and using map services. |
The students who have succeeded in this course; This course covers advanced topics of IOS programming such as web services, multithreading, advanced database applications, multimedia operations, broadcast mechanism and using map services |
Using Web Services Using Web Services Advanced NSTimer and Derivatives Multithreading Introduction Multithreading Advanced Async Calls Animations Mapkit With Local Services Gesture Recognition IOS File System & Communication With Other Apps Media Facebook & Twitter Integration Push Notifications with APNS and Local Notifications Publishing IOS Application |
Week | Subject | Related Preparation |
1) | Using Web Services | COOP 4425 Mobile Operating Systems & Applications (Basic IOS programming course) |
2) | Using Web Services Advanced | |
3) | NSTimer and Derivatives | |
4) | Multithreading Introduction | |
5) | Multithreading Advanced | |
6) | Async Calls | |
7) | Animations | |
8) | Mapkit With Local Services | |
9) | Gesture Recognition | |
10) | IOS File System & Communication With Other Apps | |
11) | Local Notifications | |
12) | Facebook & Twitter Integration | |
13) | Push Notifications with APNS and Local Notifications | |
14) | Publishing IOS Application |
Course Notes / Textbooks: | iOS 5 Programming Cookbook: Solutions & Examples for iPhone, iPad, and iPod touch Apps Vandad Nahavandipoor 2012 ISBN:978-1449311438 |
References: | yok |
Semester Requirements | Number of Activities | Level of Contribution |
Laboratory | 5 | % 20 |
Homework Assignments | 5 | % 10 |
Project | 1 | % 10 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Laboratory | 8 | 2 | 16 |
Homework Assignments | 4 | 5 | 20 |
Midterms | 1 | 20 | 20 |
Final | 1 | 20 | 20 |
Total Workload | 118 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |