COP4451 Wissen - Cloud Computing and Its ApplicationsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4451 Wissen - Cloud Computing and Its Applications Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ECE GELAL SOYAK
Course Lecturer(s): Dr. Öğr. Üyesi CEMAL OKAN ŞAKAR
Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN
Dr. Öğr. Üyesi TARKAN AYDIN
Dr. Öğr. Üyesi TEVFİK AYTEKİN
Recommended Optional Program Components: none
Course Objectives: Cloud computing is the next stage in the computer systems’ evolution, providing the means through which computer applications and data can be delivered to everyone as a service wherever and whenever they need. In this course, the students will be exposed to the fundamentals of cloud computing and associated technologies.

Learning Outcomes

The students who have succeeded in this course;
With this course, students will get a broad understanding of the cloud computing concepts.

Course Content

Introducing Cloud Computing
Software as a Service (SaaS)
Platform as a Service (PaaS)
Infrastructure as a Service (IaaS)
Identity as a Service(IDaaS)
Data Storage in the Cloud
Collaboration in the Cloud
Virtualization
Securing the Cloud
Disaster Recovery and Business Continuity and the Cloud
Service-Oriented Architecture
Migrating to and Managing the Cloud
Mobile Cloud
Evaluating the Cloud’s business impact and Economics

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introducing Cloud Computing
2) Software as a Service (SaaS)
3) Platform as a Service (PaaS)
4) Infrastructure as a Service (IaaS)
5) Identity as a Service(IDaaS)
6) Data Storage in the Cloud
7) Collaboration in the Cloud
8) Virtualization
9) Securing the Cloud
10) Disaster Recovery and Business Continuity and the Cloud
11) Service-Oriented Architecture
12) Migrating to and Managing the Cloud
13) Mobile Cloud
14) Evaluating the Cloud’s business impact and Economics

Sources

Course Notes / Textbooks: Cloud Computing,
Dr. Kris Jamsa 2012
ISBN-13: 978-1449647391
References: None

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 15 % 0
Laboratory 15 % 20
Application 5 % 0
Field Work 5 % 10
Homework Assignments 5 % 10
Project 1 % 10
Midterms 1 % 20
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Laboratory 14 2 28
Study Hours Out of Class 14 2 28
Project 1 20 20
Quizzes 5 1 5
Midterms 1 20 20
Final 1 30 30
Total Workload 173

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.