COP4314 Grandcarre Organizational Communication and ActivationBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4314 Grandcarre Organizational Communication and Activation Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. BURCU EKER AKGÖZ
Course Lecturer(s): Assoc. Prof. BURCU EKER AKGÖZ
Dr. Öğr. Üyesi SELCAN YEŞİLYURT
Recommended Optional Program Components: None
Course Objectives: This course provides students with hands-on experience in the operation, coordination, and management of special events. Students will develop management skills and experience in planning and execution of a world class event

Learning Outcomes

The students who have succeeded in this course;
1) The student will learn how to formulate event strategies.
2) The student will learn how to handle small or large events.
3) The student will learn how to handle emergency situations and their solutions.
4) Student will know how to budgeting in organizing event and know the sources of funds.
5) Student will know how to work on a team for productivity. (different types of events)
6) Students will be able to analyze and manage the risks of an event

Course Content

By explaining the preparation of events through sector examples, it will be ensured that each student prepares an activity for the expectations and needs of the business world.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to event management and activation
2) Event planning, team management, team leader / Examples
3) the importance of cultural differences on event management / Cases
4) safety and security on event management / Cases
5) Strategic event managament / Sectoral cases
6) Special events, research & planning types and category, (sports, conferences etc.)/Sectoral cases
7) Event laws, licenses, ethical dimension, contracts / Cases
8) Using technology in event management / Cases
9) Sponsorship Management & Revenue generation / Sectoral Cases
10) Budgeting for an event / Cases
11) presentation of successful cases on event management / Sectoral Cases
12) Field trip to Grandcarre Communication Agency
13) Risk management/ Sectoral Cases
14) Presentation of successful cases on event management / Sectoral Cases

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Project 1 % 50
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK % 100
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Study Hours Out of Class 14 69
Project 1 10
Final 1 4
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.