Week |
Subject |
Related Preparation |
1) |
Introduction to event management and activation |
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2) |
Event planning, team management, team leader / Examples |
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3) |
the importance of cultural differences on event management / Cases |
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4) |
safety and security on event management / Cases |
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5) |
Strategic event managament / Sectoral cases |
|
6) |
Special events, research & planning types and category, (sports, conferences etc.)/Sectoral cases |
|
7) |
Event laws, licenses, ethical dimension, contracts / Cases |
|
8) |
Using technology in event management / Cases |
|
9) |
Sponsorship Management & Revenue generation / Sectoral Cases |
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10) |
Budgeting for an event / Cases |
|
11) |
presentation of successful cases on event management / Sectoral Cases |
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12) |
Field trip to Grandcarre Communication Agency |
|
13) |
Risk management/ Sectoral Cases |
|
14) |
Presentation of successful cases on event management / Sectoral Cases |
|
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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