Week |
Subject |
Related Preparation |
1) |
Stages of making a movie: Preproduction, production, postproduction
Preproduction: Developing the script, choosing the film crew, the production
designing, the acting style, the structure of the editing, the casting,
contracts, public relations, the financial structure, the shooting schedule
Production: the shooting, scenes, takes, camera angels, movements, lenses,
the lighting, cranes, special effects
Postproduction: the editing, the sound design, sound effets, film music,
premixing, final mix, computerised graphic imaging, visuel effects, color
correction, printing
Homework 1: Reading a scenario |
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2) |
The scenario: Idea, story, scenario
Idea: Explanation of the terms; the idea, the controlling idea and the
logline, through the given script as H.W.1
Story: Explanation of the terms; the inciting event, turning points, the
climax, solution, ending, through the given script as H.W.1
Scenario: Explanation of the terms; the synopsis,the treatment and the
scenario, through the given script as H.W.1
Homework 2: Character analysis of a given script |
Homework 1: Reading a scenario |
3) |
Character: Criticism of homework 2, the story of the character, development of a character
Criticism of homework 2: Q&A and analysis of homework 2
The story of the character: Who’s story? The interior and the exterior
conflict?
Development of a character: The social background, psychological analysis,
personality, star sign, choices under pressure
Homework 3: Writing a scenario on a given story of a given character |
Homework 2: Character analysis of a given script |
4) |
Writing a scenario: Criticism of homework 3, the controlling idea & the end, the synopsis
Criticism of homework 3: Q&A and analysis of the scripts of students
The controlling idea & the end: The importance of the logline, the controlling
idea and its influence on the ending of the story
The synopsis: Rewriting the synopsis in the classroom with the students by
implanting the inciting event, turning points, conflicts, climax,
solution and ending
Homework 4: Rewriting the treatment |
Homework 3: Writing a scenario on a given story of a given character |
5) |
Development of a scenario: Criticism of homework 4, the treatment, development of the character
Criticism of homework 4: Q&A and the analysis of the treatments of
students
The treatment: Rewriting the treatment in the classroom with the students by
implanting the inciting event, turning points, conflicts, climax,
solution and ending
Development of the character: The effects of the social background,
psychological analysis, personality, star sign, choices under pressure of
the character on rewriting the treatment
Homework 5: Rewriting the script |
Homework 4: Rewriting the treatment |
6) |
The style: Criticism of homework 5, audio visual style, acting style & casting
Criticism of homework 5: Q&A and analysis of the scripts of students,
thus choosing the best
Audio visual style: The sound ambiance, sound recording, sound effects,
score music, camera angels, lenses, movements, lighting, colors, production
design, set decoration, costumes, make-up, special effects, computer
generated images etc.
Acting style & casting: Classic, comedy, drama, grotesque, method, minimalist,
over acting etc. audition to choose the right guy.
Homework 6: Description of a film crew and distribution of the duties among
the students and start of the preproduction |
Homework 5: Rewriting the script |
7) |
Preproduction: Criticism of homework 6, storyboard, shooting schedule
Criticism of homework 6: Checking if the whole requirement of the production
is well done
Storyboard: How to prepare a storyboard, cutting the scene into takes
Shooting schedule: How to prepare a shooting schedule |
Homework 6: Description of a film crew and distribution of the duties among
the students and start of the preproduction |
8) |
Shooting: Shooting, shooting, shooting
Shooting: Preparation of the set: production design, decoration, costumes,
make-up, lighting, camera position, lenses, movements, cranes, vehicles
Shooting: Preparation of the actors: rehearsal, costumes, make-up
Shooting: Preparation of the next scene to be shot |
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9) |
Shooting: Shooting, shooting, shooting
Shooting: Preparation of the set: production design, decoration, costumes,
make-up, lighting, camera position, lenses, movements, cranes, vehicles,
Shooting: Preparation of the actors: rehearsal, costumes, make-up,
Shooting: Preparation of the next scene |
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10) |
Postproduction: Editing, editing, editing
Editing: Audio visual editing
Editing: Creating and editing the computer generated images (CGI)
Editing: Dramatic structure |
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11) |
Postproduction: Editing, editing, editing
Editing: Audio visual editing
Editing: Creating and editing the computer generated images (CGI)
Editing: Dramatic structure |
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12) |
Postproduction: Revision, sound design, final mixing & print copy
Revision: A last look to the picture
Sound design: dialog, sound effects, ambiance, sound tracks
Final mixing & print copy: The ultimate steps
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13) |
Postproduction: Revision, sound design, final mixing & print copy
Revision: A last look to the picture
Sound design: dialog, sound effects, ambiance, sound tracks
Final mixing & print copy: The ultimate steps |
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14) |
Screening: Watching the product, criticizing the product, guidance
Watching the product: Feeling the baby
Criticizing the product: Auto critics first
Guidance: Scoring the students and guidance according their skills and
behavior |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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