NMD3202 Media CriticsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
NMD3202 Media Critics Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TİRŞE ERBAYSAL FİLİBELİ
Recommended Optional Program Components: None.
Course Objectives: This course aims to raise awareness of bias and ideology in the media that surround us daily. The course does not promote a particular political viewpoint, but challenges you to engage media critically, thereby becoming better informed citizens.

Learning Outcomes

The students who have succeeded in this course;
- gain the ability to analyze news on different media platforms,
- gain the ability to evaluate all components of the news; sentence structures, word selection, titles, photos,
- are able to evaluate the effects of the media with a critical perspective.

Course Content

This course develops critical thinking on journalism and news media. Within the scope of the course, topics that will help students to critically approach the media will be examined in the light of colonialism, postcolonialism, ideology, gender, ways of seeing and many other theories.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course
2) Approaching media criticism: Reflections on motives, materials and methods
3) Manufacturing Consent: How free is our freedom of speech and press?
4) Being critical consumers of the news
5) Way of seeing
6) Discussion: Black Mirror
7) Discourse analysis as ideology analysis
8) Midterm
9) Gender, race and media representation
10) Post-colonial critic: Post-colonial theory
11) Douglas Kellner: Reflections on Modernity and Postmodernity in McLuhan and Baudrillard
12) Approaches to visual communication media criticism and their application to TV genres
13) 2 examples of media bias
14) Evaluation of the term before final exam

Sources

Course Notes / Textbooks: 1) Gender, Race, and Class in Media : A Critical Reader / editors, Gail Dines, Wheelock College, Jean M. Humez, University of Massachusetts, Boston.
2) Stokes, Jane (2003) How to do Media and Cultural Studies. London: Sage.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 50
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 14 6 84
Midterms 1 2 2
Final 1 2 2
Total Workload 127

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.