Week |
Subject |
Related Preparation |
1) |
Identification theories |
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2) |
Exploring identification with selected films |
Watching the following films:
- Play it again, Sam
- Being John Malkovich
- Hayallerim Aşkım ve Sen |
3) |
Identification and Aristotle's theoratical writings, discussing on catharsis concept |
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4) |
the politics of representation and identification in the genre melodrama |
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5) |
The process of identification in melodramas. Analysis of Dougles Sirk's film 'Imıtation of Life' |
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6) |
Exploring of Metz's thought in terms of Lacan's concept of the mirror stage |
Readings on Lacan and Metz |
7) |
Elaborating the concept of identification and analysing a film though the concept. |
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8) |
Yabancılaşma ve Brehtyen Estetik |
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9) |
The impact of Brecht on Godard |
Film Screening; Le Mepris by Godard |
10) |
Impacts of Brechtian structure on cinema |
Watching Lars von Trier's Dogville |
11) |
The masculine gaze and identification in cinema, Laura Mulvey readings |
Watching Hitchcock's Rear Window |
12) |
Identification and queer cinema |
Watching Almadovar's Todo Sobre mi Madre |
13) |
Hybrid identities, identification and accented cinema |
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14) |
General overview and analysis over films |
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Course Notes / Textbooks: |
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References: |
1. An Accented Cinema, Naficy, 2001
2. Bertolt Brecht, Lellis, 1982Brecht'i Anlamak, Benjamin, 2004
3. Melodram ve Anlam, Klinger, 1994
4. Film theories, A. Dudley, 2000
5. Poetica, Aristoteles, 2011
6. Visual Pleasure and Narrative Cinema, Mulvey
7. Narration in Fiction Film, Bordwell, 1985 |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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