DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ISL5965 | Social Psychology | Spring | 3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | |
Course Coordinator : | Assist. Prof. SERKAN YEŞİLYURT |
Course Lecturer(s): |
Instructor TUĞRUL ÖZKARACALAR Assoc. Prof. MİNE ÖZAŞÇILAR Assist. Prof. DORUK UYSAL İRAK |
Recommended Optional Program Components: | none |
Course Objectives: | The aim of this research is to give general information about the basic concepts and applications of social psychology to the students. The basic theories and researches of this derste social psychology will be discussed. Knowledge of social psychology is necessary for you to better understand and interpret both yourself and your social world |
The students who have succeeded in this course; 1. To recognize the theoretical (eg cognitive, social psychology) and applied fields (eg health psychology) of psychology. 2. Describe sensation and perception, and separate these two concepts from each other in everyday use. 3. To learn about basic theories and approaches of psychology (eg behavioral, cognitive). 4. To learn about learning theories and basic principles of conditioning. 5. To learn basic concepts in social psychology. 6. Learn about different approaches to memory and memory. 7. To define motivation and to learn basic approaches about motivation and emotion. 8. Learn different approaches to intelligence. 9. To learn about personality and some personality theories. 10. Discussing stress and coping and learning about their health implications. |
To provide students with a general knowledge of basic concepts and applications of social psychology. The basic theories and researches of this derste social psychology are discussed. Knowledge of social psychology is necessary to understand and interpret both yourself and the social world in your circle |
Week | Subject | Related Preparation |
1) | Introduction to the course-sharing of topics and course content | |
2) | Social Psychological Theories and Methods | |
3) | Perceptions about people: How do impressions form? | |
4) | Social Cognition: Understanding the Social World | |
5) | Changing Attitudes and Attitudes | |
6) | six sigma, benchmarking, basic skill | |
7) | Prejudice | |
8) | Social Impact | |
9) | Personal Approaches | |
10) | Behavior in groups | |
11) | Gender | |
12) | Help Behavior | |
13) | Aggression | |
14) | General evaluation | |
15) | Final Exam |
Course Notes / Textbooks: | sosyal psikoloji Yazar: Aronson, Wilson Yayınevi : Kaknüs Yayınları |
References: | "Sosyal Psikoloji David O. Sears Letitia Anne Peplau Shelley E. Taylor İmge Kitabevi Yayınları" |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 50 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Application | 12 | 36 |
Study Hours Out of Class | 13 | 117 |
Midterms | 1 | 3 |
Final | 1 | 3 |
Total Workload | 201 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |