EAP5105 World Educational SystemsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EAP5105 World Educational Systems Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. SEDA SARAÇ
Course Lecturer(s): Assoc. Prof. SEDA SARAÇ
Dr. BETÜL TARHAN ALKAN
Dr. Öğr. Üyesi SABİHA DULAY
Recommended Optional Program Components: None
Course Objectives: The purpose of the course is to give an overview of educational systems of Turkish and EU countries through a comparative method.

Learning Outcomes

The students who have succeeded in this course;
1. Evaluating Turkish Educational System from different perspectives
2. Explaining different dimensions of European Education
3. Comparing Turkish and European Educational Systems
4. Developing recommendations for Turkish Educational System

Course Content

Week 1. Course description and introduction to Turkish educational system
Week 2. Turkish educational system: Purpose, structure and problems
Week 3. Turkish educational system: Problems and Statistics
Week 4. Analyzing Statistics
Week 5. Quiz
Week 6. Comparing educational systems: Luxemburg and Finland
Week 7. Comparing educational systems: Germany and France
Week 8. Comparing educational systems: England and Italy
Week 9. Quiz
Week 10. Comparing educational systems: USA and Canada
Week 11. Comparing educational systems: Japan and South Korea
Week 12. Mid Term
Week 13. Teacher Training in Turkey and EU Countries
Week 14. Educational Finance in Turkey and EU Countries

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Course description and introduction to Turkish educational system
2) Turkish educational system: Purpose, structure and problems
3) Turkish educational system: Problems and Statistics
4) Analyzing Statistics (Countries and OECD)
5) Quiz 1
6) Comparing educational systems: Luxemburg and Finland
7) Comparing educational systems: Germany and France
8) Comparing educational systems: England and Italy
9) Quiz 2
10) Comparing educational systems: USA and Canada
11) Comparing educational systems: Japan and South Korea
12) Mid Term
13) Teacher Training in Turkey and EU Countries
14) Educational Finance in Turkey and EU Countries

Sources

Course Notes / Textbooks: Balcı, A. (2007). Karşılaştırmalı eğitim sistemleri. Ankara: Pegem A.

Erginer, A. (2006). Avrupa Birliği eğitim sistemleri. Ankara: Pegem A.

References: EURYDICE (2009). Education in europe network web site. http://eacea.ec.europa.eu/education/eurydice/index_en.php

EURYBASE (2009). The database on education systems in Europe.
http:// earged.meb.gov.tr/urn/tr/pdf/ilkogretim.pdf

EURYDICE (2011). National Education System and Policies
http://eacea.ec.europa.eu/education/eurydice/eurybase_en.php#turkey

EURYDICE (2010). Türk Eğitim Sisteminin Örgütlenmesi 2009/2010. http://eacea.ec.europa.eu/education/eurydice/documents/eurybase/eurybase_full_reports/TR_TR.pdf

EURYDICE (2010). Avrupa'da Eğitim ve Öğretim Sistemlerinin Yapısı: Türkiye.
http://eacea.ec.europa.eu/education/eurydice/documents/eurybase/structures/041_TR_TR.pdf

MEB (2008). MEB Dış İlişkiler Dairesi Belgeleri . http://digm.meb.gov.tr/Belgeler.html

MEB (2008). Milli Eğitim İstatistikleri 2006-2007. http://sgb.meb.gov.tr/istatistik/meb_istatistikleri_orgun_egitim_2006_2007.pdf.

MEB (2008). Milli Eğitim İstatistikleri 2007-2008. http://sgb.meb.gov.tr/istatistik/meb_istatistikleri_orgun_egitim_2007_2008.pdf

MEB (2009). Milli Eğitim İstatistikleri 2009-2010. http://sgb.meb.gov.tr/istatistik/ meb_istatistikleri_orgun_egitim_2009_2010.pdf

OECD (2008). Education at a Glance 2008. www.oecd.org/publishing/corrigenda.

YÖK (Yükseköğretim Kurulu) (2007). Öğretmen yetiştirme ve eğitim fakülteleri raporu, Ankara:YÖK.

UNESCO (2001). The Turkish Education System and Developments in Education. http://www.ibe.unesco.org/International/ICE/natrap/Turkey.pdf

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Quizzes 2 % 15
Homework Assignments 2 % 10
Presentation 1 % 10
Project 1 % 20
Midterms 1 % 15
Final 1 % 20
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.