DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
EAP5105 | World Educational Systems | Spring | 3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assoc. Prof. SEDA SARAÇ |
Course Lecturer(s): |
Assoc. Prof. SEDA SARAÇ Dr. BETÜL TARHAN ALKAN Assist. Prof. SABİHA DULAY |
Recommended Optional Program Components: | None |
Course Objectives: | The purpose of the course is to give an overview of educational systems of Turkish and EU countries through a comparative method. |
The students who have succeeded in this course; 1. Evaluating Turkish Educational System from different perspectives 2. Explaining different dimensions of European Education 3. Comparing Turkish and European Educational Systems 4. Developing recommendations for Turkish Educational System |
Week 1. Course description and introduction to Turkish educational system Week 2. Turkish educational system: Purpose, structure and problems Week 3. Turkish educational system: Problems and Statistics Week 4. Analyzing Statistics Week 5. Quiz Week 6. Comparing educational systems: Luxemburg and Finland Week 7. Comparing educational systems: Germany and France Week 8. Comparing educational systems: England and Italy Week 9. Quiz Week 10. Comparing educational systems: USA and Canada Week 11. Comparing educational systems: Japan and South Korea Week 12. Mid Term Week 13. Teacher Training in Turkey and EU Countries Week 14. Educational Finance in Turkey and EU Countries |
Week | Subject | Related Preparation |
1) | Course description and introduction to Turkish educational system | |
2) | Turkish educational system: Purpose, structure and problems | |
3) | Turkish educational system: Problems and Statistics | |
4) | Analyzing Statistics (Countries and OECD) | |
5) | Quiz 1 | |
6) | Comparing educational systems: Luxemburg and Finland | |
7) | Comparing educational systems: Germany and France | |
8) | Comparing educational systems: England and Italy | |
9) | Quiz 2 | |
10) | Comparing educational systems: USA and Canada | |
11) | Comparing educational systems: Japan and South Korea | |
12) | Mid Term | |
13) | Teacher Training in Turkey and EU Countries | |
14) | Educational Finance in Turkey and EU Countries |
Course Notes / Textbooks: | Balcı, A. (2007). Karşılaştırmalı eğitim sistemleri. Ankara: Pegem A. Erginer, A. (2006). Avrupa Birliği eğitim sistemleri. Ankara: Pegem A. |
References: | EURYDICE (2009). Education in europe network web site. http://eacea.ec.europa.eu/education/eurydice/index_en.php EURYBASE (2009). The database on education systems in Europe. http:// earged.meb.gov.tr/urn/tr/pdf/ilkogretim.pdf EURYDICE (2011). National Education System and Policies http://eacea.ec.europa.eu/education/eurydice/eurybase_en.php#turkey EURYDICE (2010). Türk Eğitim Sisteminin Örgütlenmesi 2009/2010. http://eacea.ec.europa.eu/education/eurydice/documents/eurybase/eurybase_full_reports/TR_TR.pdf EURYDICE (2010). Avrupa'da Eğitim ve Öğretim Sistemlerinin Yapısı: Türkiye. http://eacea.ec.europa.eu/education/eurydice/documents/eurybase/structures/041_TR_TR.pdf MEB (2008). MEB Dış İlişkiler Dairesi Belgeleri . http://digm.meb.gov.tr/Belgeler.html MEB (2008). Milli Eğitim İstatistikleri 2006-2007. http://sgb.meb.gov.tr/istatistik/meb_istatistikleri_orgun_egitim_2006_2007.pdf. MEB (2008). Milli Eğitim İstatistikleri 2007-2008. http://sgb.meb.gov.tr/istatistik/meb_istatistikleri_orgun_egitim_2007_2008.pdf MEB (2009). Milli Eğitim İstatistikleri 2009-2010. http://sgb.meb.gov.tr/istatistik/ meb_istatistikleri_orgun_egitim_2009_2010.pdf OECD (2008). Education at a Glance 2008. www.oecd.org/publishing/corrigenda. YÖK (Yükseköğretim Kurulu) (2007). Öğretmen yetiştirme ve eğitim fakülteleri raporu, Ankara:YÖK. UNESCO (2001). The Turkish Education System and Developments in Education. http://www.ibe.unesco.org/International/ICE/natrap/Turkey.pdf |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Quizzes | 2 | % 15 |
Homework Assignments | 2 | % 10 |
Presentation | 1 | % 10 |
Project | 1 | % 20 |
Midterms | 1 | % 15 |
Final | 1 | % 20 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |