Week |
Subject |
Related Preparation |
1) |
Introduction |
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2) |
European Idea; Aristide Briand’s project for a European Federal Link, 1929-1932 |
Book chapters and journal articles |
3) |
World War II and post-1945 European cooperation, 1945-1949 |
Book chapters and journal articles |
4) |
The treaty of Paris 1951, the European Community of Defense 1954 |
Book chapters and journal articles |
5) |
Leaders and European integration |
Book chapters and journal articles |
6) |
European and Global Economics |
Book chapters and journal articles |
7) |
Turkish Perceptions of the EU |
Book chapters and journal articles |
8) |
Midterm |
|
9) |
The World, the EU and Turkey after the End of the Cold War |
Book chapters and journal articles |
10) |
Common Foreign and Security Policy |
Book chapters and journal articles |
11) |
The Membership Perspective of Turkey |
Book chapters and journal articles |
12) |
The Membership Perspective of Turkey |
Book chapters and journal articles |
13) |
Visit to local sites of interest relating to the course topics- the EU representation in Berlin |
Book chapters and journal articles |
14) |
Visit to the German federal parliament, and potentially to the EU institutions in Brussels as well. |
Book chapters and journal articles |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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