DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
CNG4101 | Communication in Family | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. BERNA GÜLOĞLU |
Course Lecturer(s): |
Prof. Dr. RAZİYE BİLGE UZUN |
Recommended Optional Program Components: | none |
Course Objectives: | The course is to help you understand how we develop, maintain, enhance, or disturb marital and family relationships through communication. The course offers conceptual and theoretical frameworks that will help you understand communication and interaction between intimate partners and between family members |
The students who have succeeded in this course; Comprehension of family characteristics. Analyzing families in family life circle. Using system theory perspective while working with families Comprehension of communication process in families. Evaluation of family communication on developmental base. Comprehension of family-parrent consultation. Plan as a counselor about reorganization of family relations |
Family and family characteristics, Family life cycle Theories of Family Relationships And a Family Relationships Theoretical Model (family sistem teori, family structure, the family as a whole, boundaries, subsystems, rules…), Communication in Families (parent-child relations, parents, attitudes, parents stlyes, communication skills, communication in subsystem, communication barriers, The Developmental Origins of Communication (parent-child communication during infancy-preschool-middle childhood adolescence), Discipline in Families,Coping with stress in Families, Consultation with parents and family, Conflict in Families, Violence and Abuse in Families,Parent- child activities,Parent education programs Teaching Methods and Techniques Used in the Course -Case Study -Lecture -Reading -Simulation -Discussion -Individual Study |
Week | Subject | Related Preparation |
1) | Meeting: giving information about the course description | |
2) | Family and family characteristics. | |
3) | Family life cycle | |
4) | Theories of Family Relationships And a Family Relationships Theoretical Model | |
5) | Communication in Families | |
6) | Communication in Families | |
7) | The Developmental Origins of Communication | |
8) | Positive discipline | |
9) | Consultation with parents and family | |
10) | Conflict in Families and Violence and Abuse in Families | |
11) | Parent education programs | |
12) | Parent- child activities | |
13) | Coping with stress in Families | |
14) | Coping with stress in Families |
Course Notes / Textbooks: | Anita L. Vangelisti (2004). Handbook Of Family Communication. Lawrence Erlbaum Assocıates, Publıshers. Chris Sergin, Jeanne Flora (2005). Family Communication. Lawrence Erlbaum Associates, Inc. Don Dinkmeyer, Jon Carlson (2006).Consultation : creating school-based interventions. Taylor & Francis Group, LLC |
References: | Randal D. Day (2003) Introduction to family processes . Lawrence Erlbaum Associates, Inc. |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 1 | % 40 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 20 | |
PERCENTAGE OF FINAL WORK | % 80 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 3 | 35 | 105 |
Project | 1 | 5 | 5 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 156 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |