Family and family characteristics, Family life cycle Theories of Family Relationships And a Family Relationships Theoretical Model (family sistem teori, family structure, the family as a whole, boundaries, subsystems, rules…), Communication in Families (parent-child relations, parents, attitudes, parents stlyes, communication skills, communication in subsystem, communication barriers, The Developmental Origins of Communication (parent-child communication during infancy-preschool-middle childhood adolescence), Discipline in Families,Coping with stress in Families, Consultation with parents and family, Conflict in Families, Violence and Abuse in Families,Parent- child activities,Parent education programs |
Week |
Subject |
Related Preparation |
1) |
Meeting: giving information about the course description |
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2) |
Family and family characteristics. |
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3) |
Family life cycle |
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4) |
Theories of Family Relationships And a Family Relationships Theoretical Model |
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5) |
Communication in Families |
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6) |
Communication in Families |
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7) |
The Developmental Origins of Communication |
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8) |
Positive discipline |
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9) |
Consultation with parents and family |
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10) |
Conflict in Families and Violence and Abuse in Families |
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11) |
Parent education programs |
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12) |
Parent- child activities |
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13) |
Coping with stress in Families |
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14) |
Coping with stress in Families |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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