SKY3002 Health PromotionBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SKY3002 Health Promotion Spring 2 0 2 2
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi YONCA SEVİM
Recommended Optional Program Components: None
Course Objectives: The objectives of the course are to enable students to identify and evaluate factors affecting health, to understand the importance of health promotion and protection, to learn health strategies required for disease prevention and health promotion of individual, family and the community.

Learning Outcomes

The students who have succeeded in this course;
1. Define the concepts of health and disease.
2. Design the theoretic structure of health promotion programs
3. Analyse the factors affecting community health.
3. Define the global strategies for health promotion

Course Content

This course covers subjects related to the concepts of health and disease, protection of health, levels of disease prevention, health education, healthy life behaviors, strategies for health promotion and health promotion programs.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Health and Related Concepts Courses sheets will be given weekly.
2) Factors Affecting Health and Risk Factors Courses sheets will be given weekly.
3) Different Approaches For Health and Disease Courses sheets will be given weekly.
4) Disease Prevention, Chronic Diseases Courses sheets will be given weekly.
5) Protection of Health, Health Education Courses sheets will be given weekly.
6) Strategies For Health Promotion Courses sheets will be given weekly.
7) Healthy Lifestyle Behaviors Courses sheets will be given weekly.
8) Healthy Lifestyle Behaviors Courses sheets will be given weekly.
9) Midterm Exam
10) Stress Management Courses sheets will be given weekly.
11) Healthy Eating and Physical Activity Courses sheets will be given weekly.
12) Healthy Eating and Physical Activity Courses sheets will be given weekly.
13) Holistic Health Strategies Courses sheets will be given weekly.
14) Health Promotion Programs – Case Studies Courses sheets will be given weekly.
15) Health Promotion Programs – Case Studies Courses sheets will be given weekly.
16) Final Exam

Sources

Course Notes / Textbooks: Haftalık olarak verilecektir. / Will be given weekly.
References: 1. McKenzie,J. F., Neiger, B. L., Thackeray, R. (2012). Planning, Implementing & Evaluating Health Promotion Programs: A Primer (6th Edition). Benjamin Cummings.
2. Sharma, M., Romas, J. A. (2010). Theoretical Foundations of Health Education and Health Promotion. Jones & Bartlett Learning.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 20
Midterms 1 % 20
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 27 2 54
Homework Assignments 2 8 16
Midterms 1 1 1
Final 1 1 1
Total Workload 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.