DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ENM4107 | Positive Psychology and Career Management | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. CİHANGİR GÜMÜŞTAŞ |
Recommended Optional Program Components: | Yok |
Course Objectives: | The course is divided to different parts. For the first part main aim is to explain effects of positive psychology and positive organizational behavior on work life. At second part it is aimed to explain and discuss effects of individual and organizational career management on future decisions. |
The students who have succeeded in this course; Students who completed this course completely will be able to I- Learn general concepts about positive psychology II- Realize importance of happiness and subjective well-being on life satisfaction III- Learn the concept of psychological capital IV- Realize the importance of work-life balance for job performance V- Learn general concepts about career management VI- List activities that are organized by organizations related to career management VII- Realize the importance of personal features on career management VIII- Write their CV IX- Learn how to behave at job interviews |
In this course, concepts related to career management and positive psychology will be explained. During positive psychology part basic concepts of positive psychology, the concept of happiness, work-life balance and positive organizational behavior will be discussed. In the part of career management; individual and organizational career management, skills and values, CV writing and, job interviews will be explained. |
Week | Subject | Related Preparation |
1) | Introduction Positive Psychology | Textbooks and presntations |
1) | Business life and career management | Textbooks and presentations |
2) | The meaning of happiness and subjective well-being | Textbooks and presentations |
3) | Positive emotions, self regulation and control | Textbooks and presentations |
4) | Positive Organizational Behavior | Textbooks and presentations |
5) | Work-life balance- SWOT Analysis | Textbooks and presentations |
6) | Job attitudes and effect of positive psychology on work performance | Textbooks and presentations |
7) | Review and Midterm | Textbooks and presentations |
8) | Introduction to career management | Textbooks and presentations |
9) | Career Management in organizations | Textbooks and presentations |
10) | Individual Career Management | Textbooks and presentations |
11) | Realizing your values and skills | Textbooks and presentations |
13) | CV Writing and Job interviews | Textbooks and presentations |
14) | General Review and Relationship between career management and positive psychology | N/A |
Course Notes / Textbooks: | 1. Positive Psychology (2009), by Steve Baumgardner, Marie K. Crothers, Pearson. 2. What color is your parachute? (2018), by Richard N. Bolles, Ten Speed Press |
References: | Managing Careers: theory and practice (2004), by Yehuda Baruch, Prentice Hall. |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 7 | % 35 |
Homework Assignments | 5 | % 25 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Study Hours Out of Class | 14 | 70 |
Homework Assignments | 11 | 33 |
Quizzes | 7 | 7 |
Final | 1 | 3 |
Total Workload | 155 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |