ENM4103 Technology and Innovation ManagementBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ENM4103 Technology and Innovation Management Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ALPER CAMCI
Recommended Optional Program Components: None
Course Objectives: This course focuses on the main subjects in the strategic management of technological innovations. The aim of the course is leading students to understand (i) the importance, nature and impacts of technological innovations (ii) the link between technological innovation strategy and general business strategy (iii) to be informed about the theories and practice of technology innovation management. In this course, the aim is not only to understand the theories of technological innovations but also to discuss the practice of technological innovation. Therefore case studies are important; most of the theoretical parts are followed by case studies. These cases are examples from real world; it is important to read, think about and discuss these examples in the classroom.

Learning Outcomes

The students who have succeeded in this course;
After completing this course students will be able to:
I. Develop an awareness of the scope and complexity technological innovations and issues in management of technology.
II. Explain some main concepts such as types of innovation, open innovation, product life cycle; technology life cycle; dominant design; path dependency.
III. Understand the process of creating technological innovations
IV. Be familiar with technological innovation strategy formulation and implementation
V. Develop a strategic business thinking towards the use of technology in various sectors.
VI. Understand the tools and methods used in management of technology. Some of these tools are integrated into case analyses.

Course Content

In this course, first the nature of technological innovations, sources of innovations and the impacts of innovations at firm level will be discussed. Secondly, the evolution of technologies, stages of technological innovations, emergence of dominant design will be reviewed. After that we will focus on firm and firm strategy to develop technological innovations. In that part we will discuss the internal and external capabilities and resources of firms and the role of external linkages to create technological innovations. We will also review some other processes which are directly related to the innovation performance of firms such as managing creativity, R&D management, choosing innovation projects, protecting innovations. Finally we will focus on creating value through technological innovations and the commercialization of innovations .

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to management of technological innovations, some main concepts None
2) Types of innovations and sources of technological innovations Text book Chapters 2 and 3.
3) The nature of technological changes, emergence of technology standards and dominant design Text book Chapter 4. Case study.
4) Timing of entry for technological innovations Text book Chapter 5
5) Technological innovation strategy and firm competitive strategy Text book Chapter 6
6) Internal capabilities to generate technological innovations Instructor's notes
7) External technology-innovation strategy:Innovation networks and lead users Text book Chapter 8 Instructor's notes
8) Midterm exam Preparation for midterm exam
9) Developing and choosing innovation projects Text book Chapters 7 and 9.
10) Managing creativity Instructor's notes
11) Managing new product development process Textbook Chapter 11.
12) Creating value through innovations, commercialization of technological innovations Instructor's notes
13) An overview of technology management actions, tools and methods Instructor's notes
14) Course project presentations Preparation for project presentations

Sources

Course Notes / Textbooks: Schilling, Melissa A., Strategic Management of Technological Innovation, McGraw-Hill Irwin, 2010
References: Case studies which will be distributed during the semester.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 4 % 10
Presentation 1 % 5
Project 1 % 15
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 45
PERCENTAGE OF FINAL WORK % 55
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 11 2 22
Presentations / Seminar 1 5 5
Project 1 20 20
Homework Assignments 4 8 32
Midterms 1 12 12
Final 1 12 12
Total Workload 145

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.