Week |
Subject |
Related Preparation |
1) |
The Scope of Method of Economics
Introduction to Macroeconomics
Measuring National Output and National Income
|
the main textbook of the course |
2) |
Unemployment, Inflation, and Long Run Growth
Aggregate Expenditure and Equilibrium Output
|
the main textbook of the course |
3) |
The Money Supply and The Central Bank System
|
the main textbook of the course |
4) |
Money Demand and The Equilibrium Interest Rate |
the main textbook of the course |
5) |
1st MidTerm |
|
6) |
International Trade, Comparative Advantage and Protectionism
|
the main textbook of the course |
7) |
Open Economy Macroeconomics: The Balance of Payments and The Exchange Rates |
the main textbook of the course |
8) |
The Economic Problem: Scarcity and Choice
Demand Supply and Market Equilibrium
Demand and Supply Applications
|
the main textbook of the course |
9) |
Demand and Supply Applications
Elasticity
|
the main textbook of the course |
10) |
2nd Mid Term |
|
11) |
Household Behavior and Consumer Choice
Production Process: The Behavior of Profit-Maximizing Firms
|
the main textbook of the course |
12) |
Short Run Costs and Output Decisions
Long Run Cost and Output Decisions
|
the main textbook of the course |
13) |
Input Demand: The Capital Market and Investment Decision |
the main textbook of the course |
14) |
Perfect Competition, Monopoly, Oligopoly |
the main textbook of the course |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|