Week |
Subject |
Related Preparation |
1) |
Historical Development of the concept of Dramatugy and the Function of dramaturgy |
Readings on Aristotle, Lessing, Brecht, Boal ve Barba |
2) |
Methods of Dramaturgy and dramaturgical perspective |
Relationship between theatre dramaturgy and film dramaturgy |
3) |
Basic Concepts of classical dramaturgy |
Readings on Aristotles Poetics and King Oedipus |
4) |
Reinterpretation of Poetics, Classical Narrative Hollywood Cinema |
Spielberg's Jaws and Ibsen's Enemy of People |
5) |
Tragedy and Shakespeare dramatugy |
Reading Joseph Campbell's 'The Hero's Journey' and Hamlet |
6) |
Ancient and modern tragedy |
Elia Kazan film of A Streetcar Named Desire and Tennesse Williams readings |
7) |
Klasik anlatı kavramları üzerinden film analizleri |
|
8) |
Narrative Theory, Russian Formalists |
|
9) |
Story- Plot- Structure relationship |
|
10) |
Story - Plot- Structure relationship: Discussions on a film: Oh Moon |
Readings on Sevim Burak's Yanık Saraylar |
11) |
Redefine the essential tools of classical narrative |
A film of Reha Erdem: Korkuyorum Anne |
12) |
Time and space |
Time and Space in Reha Erdem's Hayat Var |
13) |
Dramaturgical Coherence |
Reha Erdem'in filmi Kosmos'un izlenemesi |
14) |
An overview of dramaturgical perspectives by going over Reha erdem films |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|