DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LAW2033 | Criminology | Spring | 0 | 2 | 1 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. MEHMET SİNAN ALTUNÇ |
Course Lecturer(s): |
Assist. Prof. MEHMET SİNAN ALTUNÇ |
Recommended Optional Program Components: | None |
Course Objectives: | Giving information on the subjects of crime and criminal, studying the reasons of the causes of the crime and the methods of the struggling with the criminality, studying the subjects of the offender and the victim. |
The students who have succeeded in this course; Have the knowledge on the causes of the crime. Have the knowledge on the instruments used for struggling with the criminality. Evaluate the criminality in the light of the science of criminology. Can make criminological evaluations about different types of criminalities. |
Crime and Criminology Method for studying crime and criminality History of the criminology Offender and victim Control Types of criminality |
Week | Subject | Related Preparation |
1) | Introduction Method in criminology | |
2) | Crime and criminology | |
3) | Historical development of criminology | |
4) | Historical development of criminology | |
5) | Schools in criminology | |
6) | Criminal/delinquent | |
7) | Victim | |
8) | Control Concept of social control | |
9) | Sexual crimes | |
10) | Organized crimes | |
11) | Terrorism | |
12) | Drug related crimes | |
13) | Environmental crimes | |
14) | Review |
Course Notes / Textbooks: | Timur Demirbaş, Kriminoloji Sulhi Dönmezer, Kriminoloji |
References: | Füsun Sokullu Akıncı, Kriminoloji Öztekin Tosun Suçluların Gözlemi Raymond Gassin, Criminologie Maurice Cusson, La criminologie Christian Debuyst / Françoise Digneffe / Alvaro P. Pires, Histoire des savoirs sur le crime et la peine |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 30 |
Final | 1 | % 70 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 30 | |
PERCENTAGE OF FINAL WORK | % 70 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 2 | 26 |
Study Hours Out of Class | 30 | 2 | 60 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 90 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |