LAW2331 Introduction to Comparative LawBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
LAW2331 Introduction to Comparative Law Spring 0 2 1 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi MEHMET SİNAN ALTUNÇ
Course Lecturer(s): Dr. Öğr. Üyesi GÜNER HANDE ULUTÜRK
Recommended Optional Program Components: None
Course Objectives: The lawyer’s job is to persuade, whether: (i) judges or arbitrators, when trying to convince them your client should win a piece of litigation; or (ii) a client, when analyzing the merits of a dispute prior to pursuit of its resolution in a court or arbitration forum; or (iii) a counter-party, when negotiating the terms of a contract. The course will consist of variety of weekly exercises, exercises which will introduce the students to the art of persuasive writing, including an introduction to legal research and the proper use of legal authorities. Homework will be required, which should take an estimated one hour/week for students whose English is advanced and two hours/week for students whose English is less so.

Learning Outcomes

The students who have succeeded in this course;
Introduce, and create a keen awareness of, the need to have and continue to develop persuasive writing skills, with an emphasis on the use of legal authorities, such as case law, and the attention to matters of style, including the use of proper citation format.

Course Content

Lectures, homework (including reading – e.g. case law – and writing exercises), in-class writing exercises, and in-class discussion of homework.

Weekly Detailed Course Contents

Week Subject Related Preparation

Sources

Course Notes / Textbooks: None
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 16 2 32
Presentations / Seminar 1 60 60
Total Workload 92

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.