ENM5124 Strategic Human Resource ManagementBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ENM5124 Strategic Human Resource Management Spring 3 0 3 12
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. FAİK TUNÇ BOZBURA
Recommended Optional Program Components: None
Course Objectives: This course defines the organization’s intentions and plans on how its
business goals should be achieved through people. This course shows

Learning Outcomes

The students who have succeeded in this course;
* Describe how SHRM improve business performance
* Define strategic human resource management (SHRM) from a systemic, strategic perspective
* Incorporate strategic management processes in human resources practices
* Approach specific areas of HRM to operate strategically in an organization

Course Content

Formulating and implementing SHRM strategies,roles in strategic HRM, intellectıal capital, knowledge management, HR analytics.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Strategic Role of HR in the Organization no
2) Strategic human resource management: concept and process no
3) SHRM strategies no
4) Formulating and implementing SHRM strategies no
5) Improving business performance through strategic HRM no
6) Roles in strategic HRM no
7) Strategies for improving organizational effectiveness no
8) Talent management strategy no
9) Strategic HRD no
10) Strategies for managing performance no
11) Reward strategy no
12) Employee relations strategy no
13) innovation strategy no
14) summary and prep. for the final exam no

Sources

Course Notes / Textbooks: Ulrich, D., W., Younger, J., Brockbank, & Ulrich,M . (2012). HR from the Outside In: Six Competencies for the Future of Human Resources. SRHM.
ISBN 978-0071802666
References: www.shrm.com

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 2 % 10
Project 1 % 20
Midterms 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 15 4 60
Project 12 3 36
Homework Assignments 11 2 22
Midterms 1 2 2
Final 1 2 2
Total Workload 164

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.